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Ride Downtime

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NemesisRider

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Re: Ride Downtime 2016

by NemesisRider » Sun Jul 17, 2016 6:12 pm

Altonboy001 wrote:Galactica has been down since yesterday, anyone know anything?

A member of staff told me that 35 headsets were out of operation by the end of last night, I presume it stayed closed today so they could work on them.
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Re: Ride Downtime 2016

by Smiler313 » Sun Jul 17, 2016 6:56 pm

Altontowersbarlow wrote:
Liam.W wrote:The trims were definitely off yesterday!

If they are permanently de-activated now, then we can assume the park are listening and that this will be a very popular decision indeed if it proves to be a long-term one.


You could definitely tell on the first drop that it was trimmed (especially towards the back), looking forward to seeing if they are deactivated when I go on Tuesday. If they are, then I will be a happy bunny!
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Re: Ride Downtime 2016

by Morgan » Sun Jul 17, 2016 7:22 pm

I have a feeling that it's closed today due to the heat, meaning yesterday evenings hiccup was un-related?
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Re: Ride Downtime 2016

by Everton-99 » Tue Jul 19, 2016 9:56 pm

So posters have appeared around Galactica today saying the ride will be open but not using VR. Shame really but for 35 headsets to have broke over the weekend and the VR not being used for now could this mean its a bit more of VR system issue rather than Individual headset glitches?
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Re: Ride Downtime 2016

by Ryan.B » Tue Jul 19, 2016 11:54 pm

Galactica's being moving queues very quickly (Guessing around 1200/300 PPH the past day). I wonder why.. ;)
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Re: Ride Downtime 2016

by Dannyski » Wed Jul 20, 2016 12:32 am

Just thinking about Thirteen - if the switch track was in the wrong position, surely the computer should have stopped the train and not sent it forward? It concerns me that the system doesn't know the position of the switch track and could potentially send a train through the reverse section when there no track waiting. Or could this have been during testing and therefore under manual operation?
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Re: Ride Downtime 2016

by Jack » Wed Jul 20, 2016 3:37 am

I feel the explanation would be that the computer thought the switch track was in place and so sent the train forwards :)
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Re: Ride Downtime 2016

by Smiler313 » Wed Jul 20, 2016 6:51 am

Rita was down for a long time yesterday - I think a train didn't clear the final block before the exit station. When we were on Oblivion, that broke down for about half an hour. We were stuck in the station (both stations were in operation) and I felt really sorry for everyone stuck on the break run. We got off so it could test and then eventually we got back on the complete the coaster. We were asked to go to guest services to get a PRP. Duel stopped twice when we were on it (maybe because of the heat). And the rapids were down for most of the day.
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Re: Ride Downtime 2016

by towerslover » Sun Jul 24, 2016 1:24 am

Anyone know why Oblivion was down most of Friday afternoon?
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Re: Ride Downtime 2016

by nemefan08 » Wed Jul 27, 2016 6:08 pm

The smiler has been down all of today, anyone know why?
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Re: Ride Downtime 2016

by SmilerLover » Fri Aug 12, 2016 10:07 pm

The Smiler and Galactica were down for about 2 hours and 1 hour respectivley this morning as there was a storm the night before

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Re: Ride Downtime 2016

by Liam.W » Sat Aug 13, 2016 1:50 pm

Runway Mine Train is one carriage down at the back. Anyone know why?
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Re: Ride Downtime 2016

by ROYJESS » Sat Aug 13, 2016 3:37 pm

The train was missing a carriage when I visited on Monday 1st of August. I think one of the central carriages have been removed not the rear one.
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Re: Ride Downtime 2016

by MakoMania » Fri Aug 26, 2016 3:03 pm

Nemesis is down :yikes:
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Re: Ride Downtime 2016

by rosco1982uk » Sun Sep 04, 2016 5:55 pm

I had the joy (genuinely I loved it) when I was on park back in May of Oblivion being stopped just before the stall section at the top, for about 20 minutes. Great views of the park.

The station team got suited up and came up on the harness and used (something I'd never noticed) a phone at the top of the ride to call the station. The op had stopped it because they'd seen someone with a phone out filming. When he asked on the phone who it was she "didn't quite know" which was a bit of a cop out.

The girl next to me starts utterly freaking out that the ride is going to crash. Tears. Hysteria. The lot.

This despite the two lads - who were a good laugh actually - stating that the ride was fine and had been stopped due to someone with their phone out. They basically said the ride could either go now - or face another 30 mins of being stuck as one of them would have to go back down to the station, retrieve more safety stuff, access the ride carriage, harness her up, then lead her off.

Her boyfriend told him just to restart the ride.
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Re: Ride Downtime 2016

by Stan.H » Sun Oct 02, 2016 8:13 pm

Looking on RideTimes today, Th13teen seems to have been down pretty much all day. Rita & spinball where also down for a few hours. :?
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Re: Ride Downtime 2016

by kris3012 » Sun Oct 02, 2016 8:35 pm

Stan.H wrote:Looking on RideTimes today, Th13teen seems to have been down pretty much all day. Rita & spinball where also down for a few hours. :?
yes th13teen was down until about 4.
Spinball opened late, Rita broke down about dinner, galactica went down for a short time and smiler was down around 2 as well
Oblivion and nemmy was leading the way in terms of realiability


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Re: Ride Downtime 2016

by Stan.H » Sat Oct 08, 2016 12:47 pm

12:45pm

Oblivion, Rita, The Smiler, Spinball Whizzer & Th13teen down, that is unacceptable. [-(

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Re: Ride Downtime 2016

by MakoMania » Sat Oct 08, 2016 12:52 pm

Could this be a powercut like Scarefest 2013?
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Re: Ride Downtime 2016

by Stan.H » Sat Oct 08, 2016 12:54 pm

MakoMania wrote:Could this be a powercut like Scarefest 2013?


Maybe, Rita & Th13teen are now down, everything else is open.

The Smiler 90 mins Spinball - 60 mins etc.
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