Was at Fright Nights yesterday, was really disappointed with the mazes.
First up was Containment- couldn't notice any changes from last year, except that you don't get given a wristband when exiting the attraction anymore.
Big Top was next, which is better than last year, however it had some issues. New for this year is a pre-recorded safety announcement- a lovely idea as with the verbal briefs, people often struggle to hear the info. However it got incredibly annoying hearing it over and over whilst queueing, and it feels like it goes on forever.
The preshow has been reworked for this year. The setting is the same (fortune teller's tent), however it feels like an add-on to the safety brief at times and is pretty boring.
Strobe maze has a slightly different layout this time round, and is really really disorienting (even more so at night), especially with multiple routes. What's odd is that it feels like it'd work much better as a finale rather than the first proper scene.
Rest of the maze is pretty nice, with a knockoff trap corridor towards the end. Actors in room 2 got pretty touchy, got cornered and wasn't really allowed to leave. Was pretty intense, by far the best bit of my run through.
Saw Alive remains untouched, however the preshow wasn't running (presumably as the maze had just reopened after an evacuation so they might have wanted to get as many people through as possible) and that the picture is no longer on the Digipass.
Living Nightmare was pretty well themed, however it had a lack of atmosphere in general.
Maze begins with a little photo op with Negan. He gives a little speech, before raising his bat as the photo is taken. Would be much better if he appeared, swinging his bat, lit by strobes. As he's about to hit, the photo would be taken. This would be scarier, and would create a more shocking (and funnier) reaction from guests.
I assume the rest of the maze takes guests through scenes from the show, but as I've never seen it I had no idea.
The finale was a bit... lacklustre. Negan appears again and says something along the lines of "the walkers are coming for you, you've gotta run!". There's a lack of tension in this scene, and as a result you don't really have a reason to run. We just casually walked through the exit.
There's not much to say about Sanctum. Feels just like a scare zone, just without an ending.
Platform 15 has had some nice changes, although it's not much better. The bin bag tunnel is identical, but this time it just ends with no roundup to the story.
On a positive note however, there were a few fog machines dotted across the park. Created a nice atmosphere at times, especially at night when they're paired with the coloured lights.