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PhNx Survivor
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Re: Blackpool Pleasure Beach

Sat Oct 27, 2018 11:32 am

Whoa.. 15 minutes.. must be a very slow news day for the media..
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Joel Allen
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Re: Blackpool Pleasure Beach

Sat Oct 27, 2018 5:58 pm

Time for me to bang my head against the table... i'll be right back.
 
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Sawboss
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Re: Blackpool Pleasure Beach

Sat Oct 27, 2018 6:38 pm

PhNx Survivor wrote:
Whoa.. 15 minutes.. must be a very slow news day for the media..

Thousands of riders stuck on Stealth ride for over a minute throughout the day!
 
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PhNx Survivor
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Re: Blackpool Pleasure Beach

Sat Oct 27, 2018 11:29 pm

Sawboss wrote:
PhNx Survivor wrote:
Whoa.. 15 minutes.. must be a very slow news day for the media..

Thousands of riders stuck on Stealth ride for over a minute throughout the day!


Haha, yeah that’s just from boarding the train :lol it’s an emergency!! Next they’ll be making headlines for someone finishing last on Steeplechase
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nicky.borrill
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Re: Blackpool Pleasure Beach

Sun Nov 04, 2018 12:16 am

So it stopped on the second launch? All mirror overdramatisation aside, that is an odd place for it to stop. Anybody know why it stopped so short on the second launch when it should be carrying enough momentum without the LSM’s to make the end of that straight? Are there brakes there that kicked in? Did it roll back there from the immelmann? 

EDIT: I Just relaised this was on the 26th... I got 16 rides on it on the 24th and 9 rides on it on the 25th... It did cease operation at one point, and they were testing it without it clearing the top hat and rolling back on the first launch several times. But I believe this is fairly common on the first launch during testing???
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streetmagix
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Re: Blackpool Pleasure Beach

Sun Nov 04, 2018 8:48 pm

The second launch acts as a block brake, if the computer thinks the next section isn't clear then it'll stop the train there. Despite being short the second launch straight can accelerate the train fast enough to clear the second half of the circuit. All double launch coasters have this feature, it's just very rare to see it!
 
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nicky.borrill
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Re: Blackpool Pleasure Beach

Sun Nov 04, 2018 11:22 pm

streetmagix wrote:
The second launch acts as a block brake, if the computer thinks the next section isn't clear then it'll stop the train there. Despite being short the second launch straight can accelerate the train fast enough to clear the second half of the circuit. All double launch coasters have this feature, it's just very rare to see it!

Thanks streetmagix, of course it does, not sure why I forgot that when I’ve seen it launch a train up launch 1 while there is still a train meandering the second half after launch 2 so many times, I’m an idiot sometimes  :lol (most of the time)
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Coaster Chall
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Re: Blackpool Pleasure Beach

Sun Dec 09, 2018 11:59 am

streetmagix wrote:
MakoMania wrote:
Also, Nick Thompson said at the press event today that the park will be adding "about" 3 significant new rides in the next 7 years.

I'm sure it was mentioned somewhere that the plan was for Mack to deliver at least 2 more rides for Pleasure Beach (so 3 rides in total including ICON). I guess this adds some truth to that rumour. I'm intrigued to see what they add next, I doubt all 4 rides are going to be rollercoasters!


I think if Mack was to do 2 more rides it'll probably be a Big Dipper Coaster (Lost Gravity) and either a new dark ride system in the Bowl O Drome Site and probably a Sea Storm, a Caterpillar style family ride or a new style thrill ride. As for the last remaining one, it'll be a thrill ride
 
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MakoMania
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Re: Blackpool Pleasure Beach

Fri Dec 21, 2018 10:57 pm

It seems that demolition of the Bowl-a-Drome (possibly the entire building or just the facade, hard to tell) is well underway.
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scruffy_
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Re: Blackpool Pleasure Beach

Mon Jan 14, 2019 6:20 am

any photos?
 
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nicky.borrill
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Re: Blackpool Pleasure Beach

Thu Jan 17, 2019 8:21 am

It hasn’t been demolished Scruffy. At least not yet. Looks like they’re just removing the facade that was damaged in the storm in October. 
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