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Owen
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Re: SeaWorld Orlando

Sat Nov 11, 2017 5:55 pm

Even so, I’d be very shocked if the majority of the 10% was down to bad weather. A good chunk maybe, but not the majority...
 
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Re: SeaWorld Orlando

Sun Nov 12, 2017 12:14 am

Owen wrote:
Even so, I’d be very shocked if the majority of the 10% was down to bad weather. A good chunk maybe, but not the majority...


It was the majority, but as you allude it wasn't everything. Perception issues resurfaced in California due to reduced marketing spend for example. I do have some hope for San Diego in 2018 though as season pass sales are currently up double digits at that park.
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Owen
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Re: SeaWorld Orlando

Sun Nov 12, 2017 12:20 am

Whatever you say, as others have said above other paths seem to be ok so I will remain understandably on the fence.

Is there anywhere that states the damage costs anyway? I would be interested in seeing that :-k
 
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MakoMania
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Re: SeaWorld Orlando

Sun Nov 12, 2017 12:30 am

Owen wrote:
Whatever you say, as others have said above other paths seem to be ok so I will remain understandably on the fence.

Is there anywhere that states the damage costs anyway? I would be interested in seeing that :-k


I don't think there has been a damage cost reported, I guess it would depend on wether or not SW decided to pay for it themselves or go through insurance and risk putting premiums up (very simplified approach I know :P).

One thing that people always forget is that adverse weather always affects SeaWorld and Busch Gardens more than it does Disney & Universal because of the huge differences in the on-site accommodation situations. SeaWorld draws from a more reigonal base who don't stay on resort and can afford to pick and choose when they visit, this is also the group that will have had their own property to deal with in the aftermath of the storms meaning that a visit to a theme park is firmly at the bottom of their to do list. Besides, Disney & Universal didn't have a devastating Texas hurricane to deal with as well as Irma.
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Re: SeaWorld Orlando

Tue Nov 14, 2017 4:13 pm

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abigsmurf
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Re: SeaWorld Orlando

Sat Nov 18, 2017 3:56 pm

They're are some PR images of the boats floating around now, it's interesting in that they've not got seatbelts. Does seem like they've paid attension to Drayton Manor though, higher seatbacks (looks like it's 'topple-safe' height for kids standing on a seat), meshing in the gaps and guardrails around the exits to prevent people switching sides.

Still means someone could stand up or shuffle around on the drop but I'd guess the drop isn't going to be intense enough to fling someone from a boat, I've never experienced a raft type ride drop that's has acceleration even comparable to even a mild log flume. Hoping this manages to topple Bluto's Bilge Rat Barges as my favourite rapids ride, always like it when parks try to push family rides to the next level.
 
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MakoMania
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Re: SeaWorld Orlando

Sat Nov 18, 2017 6:41 pm

abigsmurf wrote:
They're are some PR images of the boats floating around now, it's interesting in that they've not got seatbelts. Does seem like they've paid attension to Drayton Manor though, higher seatbacks (looks like it's 'topple-safe' height for kids standing on a seat), meshing in the gaps and guardrails around the exits to prevent people switching sides.

Still means someone could stand up or shuffle around on the drop but I'd guess the drop isn't going to be intense enough to fling someone from a boat, I've never experienced a raft type ride drop that's has acceleration even comparable to even a mild log flume. Hoping this manages to topple Bluto's Bilge Rat Barges as my favourite rapids ride, always like it when parks try to push family rides to the next level.


Whilst the model vehicle does not feature seat belts, I can confirm that when the ride opens there will be seat belts :)
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Re: SeaWorld Orlando

Sun Jan 21, 2018 2:34 pm

An interesting tweet has appeared today showing that the VR headsets have seemingly been removed from at least one of the trains on Kraken. Kraken Unleased has been having issues with its VR element for a while now, however it is somewhat of a surprise to see it gone completely. At this stage it is not known if the removal is permanent or just a temporary mesure to rectify the issues the VR is having, however I've seen quite a few comments from people who would be quite happy to see the VR gone permanently.

If the removal of the VR is permanent, that will mean it will have lasted less than a year, something which will undoubtedly be disappointing for Seaworld given the amount they invested in it. I've personally never been a fan of VR on any rollercoaster and do kind of hope that it is gone for good and other places will follow in removing VR.
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MakoMania
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Re: SeaWorld Orlando

Sun Jan 21, 2018 2:43 pm

Saw this earlier, hallelujah!

The VR was quite good but the hit on capacity when combined with its unreliability was never going to be sustainable.

They had already been forced to designate rows 1-4 as non VR in an attempt to speed up operations anyway.
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Dan
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Re: SeaWorld Orlando

Sun Jan 21, 2018 6:10 pm

Good!

Kraken is a brilliant coaster that didn’t need VR strapping to it in the first place.

Now all we need is for all the other parks that have retrofitted VR to coasters to see the light and remove it, the industry would be so much better for it.
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Justin
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Re: SeaWorld Orlando

Sun Jan 21, 2018 7:06 pm

VR does not belong on coasters... never has, never will!

I have no objection if they developed a VR experience on a robo arm, but even then, I think this is a push as everything should be experienced for real!
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Owen
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Re: SeaWorld Orlando

Mon Jan 22, 2018 10:38 pm

Kraken was a fantastic VR coaster, and if I’m honest I’ll be disappointed to see it go as it added something to the ride - and it was far better than Galactica.

That being said this could just be the third train which as far as I’m aware never had VR in the first place...
 
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MakoMania
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Re: SeaWorld Orlando

Mon Jan 22, 2018 10:52 pm

All 3 trains did have VR added :)

The ride is still listed as a VR attraction online so who know's what's going on. The only thing we know for sure is that they have physically removed the entire VR system from at least one train.
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Chris
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Re: SeaWorld Orlando

Fri Jan 26, 2018 12:32 pm

Both trains running yesterday had VR removed.

It’s not just the physical equipment either - the handles and brackets have also been taken off.

Still amazingly smooth for nearly 20 years old.
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Re: SeaWorld Orlando

Fri Jan 26, 2018 4:07 pm

I was there on Friday the 19th Jan and operations were DIRE. 2 trains both with VR, average time to dispatch was 4-5 minutes. They had VR on all rows and were preparing and cleaning each VR headset no matter if you wore it or not. 

I worked out (because I was bored) that at 5 minute dispatches the throughout was 360 riders per hour. On a B&M.

I had 2 rides on it on an otherwise dead day, both sans-VR, and loved it but I couldn't stand the 5 minute dispatches. The only slight headbanging was into the corkscrew I think.

I loved Mako and Manta though, both running really well and both were incredible forceful. The amount of ejector airtime on Mako was pretty surprising. I have this theory that B&Ms prefer slightly cooler temperatures, Silver Star was flying in 8-10c temps just before Christmas.
 
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Re: SeaWorld Orlando

Tue Feb 06, 2018 4:35 pm

Plans uncovered for the new Sesame Street Land supposedly opening in 2019:

https://mobile.twitter.com/androckb/sta ... 6335697920
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Re: SeaWorld Orlando

Sat Feb 17, 2018 8:35 pm

Screamscape have reported the following rumour for why Kraken’s VR was removed:

It seems insurance companies became involved and the park was made to remove the VR gear. Despite running on the ride for about 8-9 months, a few issues came up with the mounting hardware added to the trains that needed to be dealt with. Along the way it was discovered that no engineering firm had ever “signed off” on the mounting system being approved for use on the coaster, and certainly not B&M themselves who had nothing to do with it.

You see, unlike other VR installations on most coasters that just headgear on the riders, Kraken VR was done with the intent of hardwiring most of the gear to the train itself to try and speed up the load/unload process. But unsanctioned mounting hardware would put the park at fault if something bad were to happen, like a mount failing and the VR gear flying off mid-ride, and now you can see why the park's insurance company has became involved. End result... No more Kraken VR. For the time being at least...
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Chris
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Re: SeaWorld Orlando

Sun Feb 18, 2018 11:09 am

I wonder how Alton approached this issue then? They are very similar set ups.
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