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Re: Universal Orlando Resort

Posted: Mon Jun 11, 2018 9:48 pm
by abigsmurf
Judging by the way the track is passing through those supports I'd guess there isn't the space for a cycle + sidecar train. Despite the launches, it seems the ride is going to be pretty mild, moreso that Thirteen.

Looks like it's going the Gringotts route of cramming in as many neat ride elements as they can rather than going for pure thrills. I like that but looks people hoping for an intense ride are going to be disappointed.

Re: Universal Orlando Resort

Posted: Thu Jun 21, 2018 10:10 am
by PhNx Survivor
So.. it’s been confirmed that there will be a drop section on the new ride.. if anyone didn’t know that already..

And the launch systems are either all in place or are getting in place, it’s something to note that the launch segments are spaced out. This could represent Hagrids motorbike when it backfires and jolts, as shown in the Deathly Hallows chase scene a few times.

More ground work being done.. generally looks good!

The Jurassic Park (World) roller coaster is also now starting to get a few noticeable points, as more screws and markings have been put in the ground.

All can be seen in this video link :)
https://youtu.be/bhyJVuuKMRU

EDIT: The drop section is said to be roughly a 30ft drop.. that’s quite a big drop if true.. how big is Th13teen’s drop?

Re: Universal Orlando Resort

Posted: Thu Jun 21, 2018 10:47 am
by ThemeCrafter264
Th13teen's freefall drop is about 1/2 what is expected to be the freefall drop for the Harry Potter Coaster at around 15ft.

Re: Universal Orlando Resort

Posted: Thu Jun 21, 2018 4:13 pm
by PhNx Survivor
That’s going to be a nice feeling falling for that amount then.. Th13teen usually gives a right good ache in the nether region :lol

Next few weeks should be good to see construction updates, especially with anything new for JW

Re: Universal Orlando Resort

Posted: Thu Jun 21, 2018 4:24 pm
by lewis97
On the above, a potential point of note is that there will actual be two drop tracks side by side, likely to increase capacity. Hence there will be a track switch just before/after the train enters/exits the drop section. This is evident in the structure of the building's framework, as shown in a recent photo from bioreconstruct. The rumour is also that "Devil's Snare" will be a key element of the show sequence for the track drop.

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In other news, Universal Orlando have announced HHN 28's second original house, Slaughter Sinema.

SLAUGHTER SINEMA PREMIERES THIS FALL AT HALLOWEEN HORROR NIGHTS

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We’re taking 80s B-movie monsters and creatures and putting them into one frightening experience—Slaughter Sinema. This new house joins the line-up of original storylines you’ll brave at Universal Orlando’s Halloween Horror Nights 28.

It’s showtime at the local drive-in. As you approach, you’ll see movie trailers of what you’re about to witness, filling you with dread as you make your way inside. The smell of popcorn will be first to hit your senses as you find yourself in a movie theater snack bar. But from there, it’s all downhill for this double-feature.



In one film, you’ll be hunted by werewolf bikers. In another, you’ll come across a bloody, gut-strewn pumpkin patch. And did I mention deadly barbers?

You’ll find yourself screaming through this sinister sinema as you try to avoid becoming the snack of alien cannibals, creatures with tons of teeth and a ravenous swamp yeti. Yes, you read that right.

Here are a few movie posters of the fearsome flicks you’ll see.

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Re: Universal Orlando Resort

Posted: Thu Jun 21, 2018 6:53 pm
by MIR
The dual drop section is very interesting, and promising! It should increase capacity somewhat. However, I think it could also possibly facilitate the scene in there being a bit longer than can be found on the likes of Th13teen. Which to me, in the context of the rumoured Devil's Snare scenario, would be necessary to allow for the further complexities of such a storyline.

Re: Universal Orlando Resort

Posted: Thu Jun 21, 2018 10:26 pm
by theparklifekid
I'm kinda betting that the 2 drop sections will be slightly different from each other, with them having different audio effects, still quite an interesting development happening!

Also I had no idea they were planning something else for Jurassic Park, I wonder if it maybe a Flying Dinosaur clone or something completely different (wooden coaster?)

Re: Universal Orlando Resort

Posted: Thu Jun 21, 2018 10:30 pm
by Robert.W
I don't know about a wooden coaster... how much space do they actually have?

Re: Universal Orlando Resort

Posted: Thu Jun 21, 2018 11:10 pm
by abigsmurf
Doubling the size of the drop is interesting but it raises a big question : can the mechanics behind the ride manage the higher speeds of a bigger drop? If it reaches 'max' speed halfway down you won't get much sensation after that. They could also make the drop have half the acceleration but that could mean it doesn't feel like falling anymore.

I half suspect they'll do a different form of the 'tease' from thirteen. You'll bounce around a bit as the devil's snare takes hold, then when you stop moving you'll lower slowly for a bit fooling you into thinking it'll be gentle then suddenly the drop happens.

Would explain why the element is so much bigger and also having a longer sequence would explain the need for two elements to maximise capacity

Re: Universal Orlando Resort

Posted: Fri Jun 22, 2018 9:07 am
by PhNx Survivor
theparklifekid wrote:
I'm kinda betting that the 2 drop sections will be slightly different from each other, with them having different audio effects, still quite an interesting development happening!

Also I had no idea they were planning something else for Jurassic Park, I wonder if it maybe a Flying Dinosaur clone or something completely different (wooden coaster?)


According to some rumours the coaster will be taking up quite a bit of area as the markings are all over paths and drainage, quite a few trees are also being removed..

As for the coaster itself I don’t think it’ll be another flying type, and the possibility of it being a wooden, i’d rather have my money of RMC.. especially with the new coaster design they have recently opened. Will be something to look closely at in the future.

Re: Universal Orlando Resort

Posted: Thu Jun 28, 2018 4:32 pm
by lewis97
The two IP scare zones at this year's HHN have now been announced:

CHUCKY AND KILLER KLOWNS TO HAUNT THE STREETS OF HALLOWEEN HORROR NIGHTS

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This fall, the world’s most deadliest doll and hungry Killer Klowns from Outer Space will invade Universal Orlando’s Halloween Horror Nights. Get ready for two new scare zones.

First up—Chucky is back! After 30 years of mayhem, he’s creating chaos in the streets during a toy fair that’s turned lethal in the Revenge of Chucky scare zone. At this festival of toys, Chucky has twisted these playthings into new nightmares. Chucky himself rules this zone as he commands his minions to carve up some horror. This scare zone will be a tortuous delight to behold as he dishes out some revenge personally.

The horror and fun keeps coming as we bring to you Metro Goldwyn Mayer Pictures’ cult classic, sci-fi horror film Killer Klowns from Outer Space. As you enter the domain of these Killer Klowns, the smell of cotton candy hides the fact that this is all trick and no treat. This sweet candy is spun from human victims grotesquely cocooned inside giant pods of cotton candy. Try and escape the Killer Klowns or you’ll face the wrath of their cotton candy rayguns that turn you into a tasty cotton candy snack.

Earlier this month, we revealed three scare zones with their very own haunting stories. These original Scare Zones were Vamp 85: New Year’s Eve, Twisted Traditions and The Harvest. Click here for details.

The nightmares and frights inspired from 1980’s horror films are taking over this year’s event. You’ll face your greatest fears of the past in 10 houses featuring the biggest names in horror like Netflix’s “Stranger Things” and Legendary Pictures’ “Trick ‘r Treat”. Brave five spine-chilling scare zones with hordes of menacing creatures. And watch the powerhouse dance crew, Academy of Villains, kill it with a new show packed with twisted entertainment.

Re: Universal Orlando Resort

Posted: Thu Jul 05, 2018 11:21 am
by Alex
Universal have just had a soft opening of their new show in the lagoon, it's certainly an upgrade on anything they've done in the past!


Re: Universal Orlando Resort

Posted: Thu Jul 05, 2018 11:27 pm
by abigsmurf
Looks pretty neat, not usually a huge fan of heavy use of water spray screens but, unlike with Fantasmic, they're more to complement the other elements rather than being the sole focus.

It's crying out for some pyrotechnics for the finale though.

Re: Universal Orlando Resort

Posted: Fri Jul 06, 2018 7:54 am
by Swarm Chris
Well it took them long enough to bring World of Color to the east coast! Seems very much like a cut and paste with Universal IP instead, which is no bad thing, but I prefer the World of Color soundtrack, which is a big part of that attraction for me.

Re: Universal Orlando Resort

Posted: Sat Jul 07, 2018 8:35 pm
by abigsmurf
https://twitter.com/bioreconstruct/stat ... 45/photo/1

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Slightly clearer shot of the drop section. Looks like it's about 40% the height of the building. That puts it about in line with Thirteen's doesn't it?

Re: Universal Orlando Resort

Posted: Mon Jul 09, 2018 12:30 pm
by Alex
abigsmurf wrote:
Looks pretty neat, not usually a huge fan of heavy use of water spray screens but, unlike with Fantasmic, they're more to complement the other elements rather than being the sole focus.

It's crying out for some pyrotechnics for the finale though.

Due to the thunder/hail storm about 30 mins before the show they had to scrap the pyro for that soft, the night after pyro was added to the show and it works really well with it. Plus they're still adding effects to the show and lasers are evidently coming as well.