UK theme parks from another point of view!

  • 1
  • 7
  • 8
  • 9
  • 10
  • 11
 
User avatar
Robert W
TT Member
TT Member
Posts: 291
Joined: Fri May 12, 2017 12:38 am

Re: The Future of Nemesis Sub-Terra

Wed Aug 16, 2017 11:12 pm

I have always had a feeling that Sub Terra possibly closed because the theme of something going wrong on a ride wouldn't appeal to people after The Smiler accident... but it has been closed perhaps too long for this to be the case.
Image
 
User avatar
Hazard
TT Member
TT Member
Posts: 59
Joined: Sat Jun 28, 2014 10:30 am

Re: The Future of Nemesis Sub-Terra

Sat Sep 16, 2017 1:41 am

I agree with the post a few pages ago about the VR headsets, I think this would really be a cool way to re-invent the attraction, I know it would be at a cost to do it all in VR but would attract more visitors and in theory you would have less actors if its all in VR anyway. 
 
User avatar
Sawboss
TT Member
TT Member
Posts: 551
Joined: Mon Jun 15, 2015 7:50 pm
Location: Devon

Re: The Future of Nemesis Sub-Terra

Sat Sep 16, 2017 10:09 am

For me the VR is the weakest part of Galactica and DBG so to see it shoe horned into another ride would be a big waste of money. You'd still need actors to get people into the ride and seated, but with the added time for them to walk around and check everyone has their head set on correctly. Also I can see everyone's head sets plopping off at the bottom of the sudden drop since if their not expecting it they won't be holding them in place...
 
User avatar
Justin
Community Advocate
Community Advocate
Posts: 1065
Joined: Thu Apr 17, 2014 2:51 pm

Re: The Future of Nemesis Sub-Terra

Sat Sep 16, 2017 12:16 pm

VR would not be an option on this ride. Especially on the drop!
Image
Image
Image
Image
  • 1
  • 7
  • 8
  • 9
  • 10
  • 11

Who is online

Users browsing this forum: No registered users and 23 guests