In accordance with the changes made to our social media accounts, Lewis has kindly changed the name of this topic to match that, so many thanks there Lewis!
In other news, we have regrouped after a great Christmas holiday and discussed the future, and we have a plan in place for 2016!
What you're going to see over the next year will be heavily focused on Hex and fountain square, Cloud Cuckoo Land, Dark Forest, and The Towers. Our plan, is to get these areas DONE. Completely made, animated, rideable, interactive, and working perfectly! From here, we will release the playable demo for people to enjoy and get an idea of what running Virtual Towers will be like.
Now a treat, for anyone interested in how this has all gone together. Here's the vault from Hex, split into the five main parts we've constructed. The pillars and roof arches, the floor of the vault complete with twisted roots, the framework for the vault drum, the gondola with seats and theming, and the vault room itself that everything goes around. These five segments have been painstakingly worked on by Ben, Pete, Boz, Janey and Dave to get an amazingly detailed working model of the mysterious vault sequence from the ride. Behind the scenes, I've been working on other areas ahead of time to get them ready for us to work on the areas previously mentioned, and Code has been making trains for the coasters, along with providing some advice for working animations in Blender to then be imported into Unreal. Have a Happy new year and I look forward to presenting the next year of work to you all!