NemesisRider wrote:I'd advise looking at some really Gerstlauer dive loops, I think you need to start rolling from 180 degrees a bit sooner. More like so the 180 degrees roll node is about at a 60-70 angle to the top of the screen, not perpendicular like I think you have it.
Try and get a similar angle to the one in this pic, and when you have you see if it looks off or not:
ThemeParkCrafter wrote:Sadly mystery mine is also weird and has a beyond 90* drop much further on in the layout
iamradam wrote:But maybe less inversions and more airtime elements?
Liam.W wrote:So today I got absolutely LOADS done! The course is finished now, but I just need to add the final brakes and do the banking on one of the corners as I forgot to do that earlier [emoji38]
The whopper of an ejector airtime hill after the first immelmann:
Cobra roll after the airtime hill. This is then followed by a smaller airtime hill:
LAUNCH! Followed by a dive loop and another loop (I'll be fine tuning the dive loop tomorrow as I'm not quite happy with it at the moment:
Yet another airtime hill after the loop, which is then followed by a turnaround:
The MCBR follows the turnaround:
A very twisty s-bend into the brakes!:
Work will slow down now as I have lots of revision to do! 5 Mocks in 3 days and 1 real exam isn't gonna be fun!
Ryan.B wrote:OK.. I haven't played NL2 for weeks, and decide to play today is it me or does everyone get back into coincidentally at the same time? can't wait to see the coaster anyway (even more coincidence, the last decent coaster I did was a family coaster called purple flash )
Ryan.B wrote:OK.. I haven't played NL2 for weeks, and decide to play today is it me or does everyone get back into coincidentally at the same time?
ThemeParkCrafter wrote:Nice first half but I wish more happened after the mcbr like a slow barrel roll. It seemed to be quite slow then but the first section was exciting and I would want to get the credit if it was real