UK theme parks from another point of view!

 
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Liam.W
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Re: Smileradvocate1's NL2 creations!

Sat Feb 06, 2016 6:07 pm

NemesisRider wrote:
I can see perhaps someone has been inspired by John_Kenna's takeover of my topic ;)


I wonder what makes you think that?
Ride count 2017: 346!
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Cred count: 65!

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Liam.W
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Liam.W's NL2 creations!

Mon Feb 15, 2016 6:58 pm

The Machine

The Machine has finally awoken! Prepare yourself for the ride of your life on the professors latest invention! The professors invention flips you upside down 5 times, after a drop of 183ft!

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There is a full on-ride POV available here

If you have NL2 and wish to ride this for yourself, there is a download here
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Cred count: 65!

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Liam.W
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Re: Smileradvocate1's NL2 creations!

Fri Apr 15, 2016 8:09 pm

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Cred count: 65!

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NemesisRider
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Re: Liam.W's NL2 creations!

Fri Apr 15, 2016 8:32 pm

Led Zeppelin the ride recreation? Because that looks awfully like a stairway to heaven :P
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Check out my NoLimits 2 creations here
"I'm a bit sad that you can't at least look round without being blamed for 75% of all kidnappings ever"
 
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Liam.W
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Re: Liam.W's NL2 creations!

Sat Apr 16, 2016 5:01 pm

Flight Of the Gods

Take a journey with the gods through the skies on this B&M flying rollercoaster!

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Youtube video here
Download on Nolimits Exchange here
Download on Steam Workshop here

Very imaginative name I know :clap:
Ride count 2017: 346!
Ride count since the beginning of 2015: 857!
Cred count: 65!

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Liam.W
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Re: Liam.W's NL2 creations!

Sat Apr 23, 2016 3:24 pm

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Liam.W
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Re: Liam.W's NL2 creations!

Sat Apr 23, 2016 4:38 pm

Raging Inferno
Brace yourselves; things are about to get hot!

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Watch the YouTube video here
Download on Nolimits Exchange here
Download on the Steam Workshop here
Ride count 2017: 346!
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Cred count: 65!

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Mermalizer
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Re: Liam.W's NL2 creations!

Sat Apr 23, 2016 6:24 pm

That looks like one awesome ride. Great work!
Now I want to get No Limits 2...let me check my wallet...
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Liam.W
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Re: Liam.W's NL2 creations!

Sun Apr 24, 2016 6:30 pm

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Cred count: 65!

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Ryan.B
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Re: Liam.W's NL2 creations!

Sun May 01, 2016 5:22 pm

Why so serious? ;)

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Credit to NemesisRider for the absolutely AMAZING signature!
My Facebook theme park media page https://www.facebook.com/pages/Global-T ... 6462963458
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Liam.W
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Re: Liam.W's NL2 creations!

Sun May 01, 2016 6:22 pm

Ryan.B wrote:
Why so serious? ;)

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Copying much?
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Ryan.B
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Re: Liam.W's NL2 creations!

Sun May 01, 2016 6:56 pm

Nope, just a project I've veen working on but only recently finished :P
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Credit to NemesisRider for the absolutely AMAZING signature!
My Facebook theme park media page https://www.facebook.com/pages/Global-T ... 6462963458
My Website http://globalthemeparkmedia.boards.net
 
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Liam.W
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Re: Liam.W's NL2 creations!

Mon May 02, 2016 4:10 pm

Jokers Jinx

Hold on tight, the Joker's in town!

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You can watch the youtube video here
You can download from the steam workshop here
The Nolimits Exchange doesn't seem to want to work at the minute so I'll upload it there as soon as I can!
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Adam.W
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Re: Liam.W's NL2 creations!

Sun May 15, 2016 3:43 pm

Nice :)

Just saying, but it's "Joker's Jinx" ;)
 
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Liam.W
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Re: Liam.W's NL2 creations!

Fri Jun 10, 2016 8:09 pm

I thought I'd shake things up a bit with a community coaster build. Basically, I'm going to let you decide the ride. I've already started it a bit so now it's up to you to decide the ride elements, the name, the theme and color scheme! Obviously name, theme and colors will come later once the ride is complete.

So what we have so far: A Gerstlauer Eurofighter featuring what I believe is a worlds first (Merlin would love that, eh?). It turns right 90 degrees out the station, through the pre lift brakes and then up the vertical lift. After the vertical lift, there is no beyond vertical drop like most, if not all eurofighters. It does a 90 degree turn to the right with an outward bank instead, followed by a little dip down. Then it gets fun... It dips back up to the same height and then goes into the beyond vertical drop which is then followed by a vertical loop. I believe this is worlds first because beyond vertical lifts often come straight after the lift.

The vertical lift and outward banked turn:

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Dip down and the start of the beyond vertical drop
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The beyond vertical drop and the loop (I'm so proud of that loop :lol)
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Overview so far
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I would like to get a lot done this weekend so if you have any ideas please post them fairly quickly!
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Liam.W
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Re: Liam.W's NL2 creations!

Sat Jun 11, 2016 7:51 pm

Due to the amazing amount of ideas that have come in, I guess this isn't exactly a community coaster build anymore.
So instead I will just continue on my own but as I have already shown you some of the ride, I will do a build log of this coaster as I think it would be quite fun!


Today I continued adding to the circuit by adding an immelmann straight after the loop. Also, I thought I would try something new by adding magnetic rollback fins on the lift hill like found on the smiler. I hope to find a way to make them go up and down when a train passes them like on the smiler also. Plus, I decided the change the coaster type to a Gerstlauer Infinity Coaster 2 (as they are called in-game).

The lift with rollback fins:
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The immelmann (it looks weird from this angle :-s):
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Ryan.B
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Re: Liam.W's NL2 creations!

Sat Jun 11, 2016 9:30 pm

looking great! I just finished my Infinity Coasters layout (The one using Trains with OTSR) It's got a few rough spots, and I love it when people make them as they are probably my favourite coaster type.
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My Facebook theme park media page https://www.facebook.com/pages/Global-T ... 6462963458
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ThemeCrafter264
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Re: Liam.W's NL2 creations!

Sat Jun 11, 2016 9:44 pm

Sadly mystery mine is also weird and has a beyond 90* drop much further on in the layout
 
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iamradam
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Re: Liam.W's NL2 creations!

Sun Jun 12, 2016 12:24 am

Looks very big, i'd think for a Gerst infinity you may want to keep it in a confined space - back and forth, quite packed, like the Smiler. But maybe less inversions and more airtime elements?


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NemesisRider
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Re: Liam.W's NL2 creations!

Sun Jun 12, 2016 8:02 am

I'd advise looking at some really Gerstlauer dive loops, I think you need to start rolling from 180 degrees a bit sooner. More like so the 180 degrees roll node is about at a 60-70 angle to the top of the screen, not perpendicular like I think you have it.

Try and get a similar angle to the one in this pic, and when you have you see if it looks off or not:

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Check out my NoLimits 2 creations here
"I'm a bit sad that you can't at least look round without being blamed for 75% of all kidnappings ever"

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