Owen wrote:You’ve got to remember that the park map is very different to actually being at the park. Having an area where you can’t see it’s only attraction for 80% of it sounds a little odd to me!
In reality having the area above would be something like this -
Owen wrote:You’ve got to remember that the park map is very different to actually being at the park. Having an area where you can’t see it’s only attraction for 80% of it sounds a little odd to me!
In reality having the area above would be something like this -
Owen wrote:To me personally it wouldn’t work, not only do you need to cross through mutiny bay to get to haunted hollow as above I don’t think it looks close at all.
In my opinion the current front wall way is most like going to he it’s own area, possibly using the new restaurant too. Using Haunted Hollow seems pretty out there especially after they’ve been adding/updating effect there obercthe last few years.
TheDuke wrote:cookiee_munster wrote:This could turn out to be another Air... which I hope it's not.
A ride with a totally different theme plonked in a pre-existing area that already has an established theme.
It's great the designers get to create the theme's for each new SW project with story etc, but they need to think about the bigger picture and how the rest of the theme will fit within the land its going in...
I don't see that happening as the towers need this to succeed and be popular to the GB enthusiasts alike to truely clear their image. With it's current lay out i see it being like thirteen, a family coster which would make sense coming from a thrill ride like the smiler also air IMO is a perfectly good ride
razgriz33 wrote:Let's not forget that previously - we had bathtubs and rubber ducks!anything better than that is a step forward.
cookiee_munster wrote:With an absolutely dreadful theme, and now with added gumf to further it away from any way tying it in to forbidden valleys theme. I never said that SW8 wont be a bad ride, im sure it'll be great. I just think it'll be similar to what happened with air and the ride just plonked in an area with a pre-existing theme (Mutiny Bay) and have some half arsed way of making ride and land co-exist together. I just wish that the designers would make more of an effort to tie the theme and story of the ride to fit within the land its going to go in more so it doesn't seem to jarr so much.