UK theme parks from another point of view!

 
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Mankey
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Re: SW6 Ride Discussion

Thu May 28, 2009 2:22 pm

Look at it this way... No ones died on colossus yet :lol: so this will be fine

Seriously... the guy who died on S:ROS was too fat, he kept trying to get on over and over, then died when he did get on, due to it not locking!

Pretty slim chances tbh, Intamin are quality manufacturers!
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DisneyImagineer
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Re: SW6 Ride Discussion

Thu May 28, 2009 2:43 pm

Intamin specialists of Wooden Coasters
Alton wants a Wooden Coaster
Thought to be worlds first backward launch?

World First - Backward Launch Wooden Roller Coaster

and possibly

Worlds First - Launched Wooden Roller Coaster, I believe, correct me if i am wrong?

DI.
 
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Jon
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Re: SW6 Ride Discussion

Thu May 28, 2009 2:45 pm

It's not a woodie, we totally know this.
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King Sykes
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Re: SW6 Ride Discussion

Thu May 28, 2009 3:09 pm

"ShootTheCore" wrote:
[I just don't see Intamin designing a drop section or a double-switchback if that's what it is. In which case I think it'll be Vekoma, an in-house design or some random hydraulics company, though the former would be preferrable.

That the only thing that puzzles me... why?
I know that Vekoma have done stuff like this in the past, but Intamin should be capable of similar sytems.. i really don't understand, sorry to repeat myself but Intamin are a innovative manufacturer, with with a similar/more complexity as this one!
 
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jipalu
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Re: SW6 Ride Discussion

Thu May 28, 2009 3:21 pm

I would love it to be the Ball Coaster car, well joined together to make a train. That would be great, especially on the backwards section....

jIp<
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ThrillJunkie
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Re: SW6 Ride Discussion

Thu May 28, 2009 3:51 pm

From what i can see from the plans is the ride is going to be really short. Shorter than Rita. so what ever is to make it "Worlds First" is going to have to be pretty special.

If that track layout is correct i think it will be a huge let down compared to the other Secret Weapon Projects.
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Kaz
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Re: SW6 Ride Discussion

Thu May 28, 2009 4:00 pm

It's tradition, each new ride at Alton has to get shorter than the previous. Unlike in America over here in the UK we seem incapable of producing rides long enough to give you a degree of satisfaction in relation to the hours you have waited to get on.
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ThrillJunkie
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Re: SW6 Ride Discussion

Thu May 28, 2009 4:01 pm

"Kaz" wrote:
It's tradition, each new ride at Alton has to get shorter than the previous. Unlike in America over here in the UK we seem incapable of producing rides long enough to give you a degree of satisfaction in relation to the hours you have waited to get on.


That's not strictly true.

Oblivion is shorter than Rita yet Oblivion was buit before Rita.
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Re: SW6 Ride Discussion

Thu May 28, 2009 4:31 pm

true but oblivion is a glorified (and v high throughput) drop tower
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James
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Re: SW6 Ride Discussion

Thu May 28, 2009 4:32 pm

The project is called a Secret Weapon for a reason, the layout doesn't say the whole story of what the ride will do, it's not just the track that can do something...
 
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Re: SW6 Ride Discussion

Thu May 28, 2009 4:44 pm

"Jlton" wrote:
The project is called a Secret Weapon for a reason, the layout doesn't say the whole story of what the ride will do, it's not just the track that can do something...


True but the track is the only part that can make the ride thrilling or not.

For anyone who has not seen it i've just found this [url=http://2010.towersnerd.com/plans.php" target="_blank]http://2010.towersnerd.com/plans.php[/url] which is pretty good.
also some ideas of what the station may look like.
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Rob L
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Re: SW6 Ride Discussion

Thu May 28, 2009 4:52 pm

"ThrillJunkie"&quot;][quote=&quot;"Jlton" wrote:
The project is called a Secret Weapon for a reason, the layout doesn't say the whole story of what the ride will do, it's not just the track that can do something...


True but the track is the only part that can make the ride thrilling or not.
[/quote]

Err no it's not, there are a lot of things that can make a ride thrilling. As I think Brendan Walker said, coasters can only go so far to thrill you, they can't just keep getting more and more intense as the G-forces would be too high to handle, so theme parks have to look at other ways to thrill riders. This is what I feel SW6 will do in the station building, I think that there will be some sort of effects and something pretty spectacular is going to happen in there.

Going back to only the track can make a ride thrilling, in my opinion Oblivion would be nowhere near as thrilling without the hole, and neither would Nemesis without the landscaping, and those two things have nothing to do with the track.

:)
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Re: SW6 Ride Discussion

Thu May 28, 2009 5:41 pm

The project is called a Secret Weapon for a reason


Not technically true if you're anal. The name derives from the fact that the the original planned coaster for Nemesis's space was to be themed to a secret weapon, hidden underground.

Obviously if you want to be abstract you could say that it 'could' be used to portray a weapon in the industry, or that it has an element of surprise but yaknow.

Fun times.
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Re: SW6 Ride Discussion

Fri May 29, 2009 4:27 am

"Kaz" wrote:
Not technically true if you're anal. The name derives from the fact that the the original planned coaster for Nemesis's space was to be themed to a secret weapon, hidden underground.

Obviously if you want to be abstract you could say that it 'could' be used to portray a weapon in the industry, or that it has an element of surprise but yaknow.


Where the name derives from and what the name it being utilised for now are two different things. Unless you think Alton towers have intended for all their rides to be themed as secret weapons as in the case with Nemesis.
The decision to refer to this upcoming coaster as a secret weapon is one entirely seperate from Nemesis, as has been the case with Air and Oblivion, though Alton Towers may have come up with the Secret Weapon theme with Nemesis, it has evolved into something more, a marketting strategy.

Alton understand the hype attaching Secret weapon to a ride does, hence, the reason they did it. So Jlton was correct in saying The project is called secret weapon for a reason.

You only have to look at the reaction to this ride compared with that of Rita and Spinball to know what that reason is.
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Re: SW6 Ride Discussion

Fri May 29, 2009 8:15 am

"ThrillJunkie"&quot;][quote=&quot;"Jlton" wrote:
The project is called a Secret Weapon for a reason, the layout doesn't say the whole story of what the ride will do, it's not just the track that can do something...


True but the track is the only part that can make the ride thrilling or not.[/quote]

So you're telling me a scare maze isn't scary or thrilling because it has no track at all! :?

Theming can make the world of difference.
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ThrillJunkie
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Re: SW6 Ride Discussion

Fri May 29, 2009 8:50 am

"Mankey"&quot;][quote=&quot;"ThrillJunkie"&quot;][quote=&quot;"Jlton" wrote:
The project is called a Secret Weapon for a reason, the layout doesn't say the whole story of what the ride will do, it's not just the track that can do something...


True but the track is the only part that can make the ride thrilling or not.[/quote]

So you're telling me a scare maze isn't scary or thrilling because it has no track at all! :?

Theming can make the world of difference.[/quote]

That's not quite what i mean. The track is the only park of the ride that can deliver forces.

I'm not saying themeing is not important because we all know it is but you know the old saying "you can't shine sh*t". meaning you need a good ride to begin with before you can theme it.
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Mankey
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Re: SW6 Ride Discussion

Fri May 29, 2009 9:27 am

So basically.. what you're saying is in your opinion forces is what makes something thrilling rather than the atmosphere and theming of the stuff around you? Thats fair enough! I know you said that theming is important, but you know what I mean.

In my opinion ride dont necessarily need forces for them to be good, sure it's a nice bonus if theres some forceful parts, but its all down to how it looks and the atmosphere it creates in my books!

It's just some people are already branding this coaster to be crap before its even been made. #-o
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Re: SW6 Ride Discussion

Fri May 29, 2009 9:41 am

Yes I get what you mean. You do need a smooth, intense and fun solid ride to start with before you start dressing it up nicely. However I do think that it will be the theming that will make this ride world class. We should be glad that Alton are getting a new world class roller coaster, which I do not hesitate in saying as Alton does not disappoint when building an SW. The last SW was Air and to be honest Rita and Spinball (not secret weapons) do not live up to the SW's. When you look at Rita and Spinball and then at the SW's you see a massive difference in theming scale and quality, landscaping, atmosphere etc... Rita and Spinball are the newer, bigger versions of the Beastie which is a set design by Pinfari. They look out of place and not as "custom built" as the SW's are. So we are going to see something special in 2010, Alton has needed an SW for a long time now.
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Re: SW6 Ride Discussion

Fri May 29, 2009 9:53 am

I think that the layout of the ride, whilst not being "forceful", will still be quite thrilling. The drop after the lift hill is quite steep, the bunny hops will give some good airtime, and the helixes will add to the sensation of speed.

Dont forget that this ride is being built in a heavily wooded area, and will hug the terrain and be swinging through the trees, which will add the the thrill of the coaster - Im hoping that Alton Towers will have engineered in some "near misses" with the existing trees.

If this ride was being built on an a flat, oversized car park, then I would be agreeing with everyone that has said that the ride layout is a simple and uninspiring. However, with the presence of the heavily wooded area, I don't think this will be the case.
 
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Re: SW6 Ride Discussion

Fri May 29, 2009 10:08 am

"rightbackgranty" wrote:
I think that the layout of the ride, whilst not being "forceful", will still be quite thrilling. The drop after the lift hill is quite steep, the bunny hops will give some good airtime, and the helixes will add to the sensation of speed.

Dont forget that this ride is being built in a heavily wooded area, and will hug the terrain and be swinging through the trees, which will add the the thrill of the coaster - Im hoping that Alton Towers will have engineered in some "near misses" with the existing trees.

If this ride was being built on an a flat, oversized car park, then I would be agreeing with everyone that has said that the ride layout is a simple and uninspiring. However, with the presence of the heavily wooded area, I don't think this will be the case.


You do have a point there. I must admit i forgot this ride will be surrounded by trees.

I can imagine the ride through the woods maybe similar to the treetops coaster at oak wood with the sensation of flying through the trees, just missing them... just a little bigger
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