"NickT04""][quote=""pj.frankophone" wrote:So what is the actual world first element?
"CGM" wrote:After seeing a few photos of the finished product, I think it's fairly obvious that Alton and Merlin have made a huge effort with this coaster and it's deffinately a huge improvement over Ugland in its final few years. However I think that there are three things that prevent this coaster from being as good as it could be.
This is admittedly something that couldn't be helped but unfortunately has the biggest impact on Thirteen. Despite the best efforts of the park to make it fit in with additional theming, Rita still sticks out like a sore thumb and completely dominates the entire area which isn't good considering it's supposed to be the secondary attraction.
What this means is that instead of entering the dark forest to be confronted by the gorgeous crypt building, it has to be squeezed behind Rita's launch and break run which you then have to walk around and under only to see the new ride squeezed into a corner behind endless wooden cattle pens under a mass of loose article netting.
It's a layout that can only be described as weird. The post-Rita Ugland never made any sense with regards to theme and layout and with Thirteen, there was a chance to sort it out. However due to what I can only assume are budget limitations, it's just as bad as ever.
It's a huge shame as this whole problem was caused by a last minute quick fix in 2005.
2) The theme
I personally never thought much of the Dark Forest theme when it was first presented a few years ago. It's not new or imaginative being far too simular to other areas of the park. It's basically Forbidden Valley meets Gloomy Wood.
However, the most obvious problem with the Dark Forest theme is a distinct lack of trees. The area looks far too open and airy and is probably the most spacious area of the park that rides can be constructed in so why they chose this theme I really have no idea.
It's all very well saying the area will mature with time but there's nowhere for trees to grow and the time taken for a deciduous forest to grow is many times longer than the life span of the average steel coaster.
3) The marketing
AT have shot themselves in the foot by marketing a fairly exciting family coaster as the next Nemesis. Marketing and hype is all very well but the product has to deliver and in this case, they're selling a family coaster to a thrillseeking audience. People are not stupid, you don't have to be a coaster enthusiast to see through this.
I've yet to see the coaster in person or ride it so I could be completely wrong but these are the impressions that I get based on what I've seen so far
"Gax" wrote:I hope that there is still more to see in relation to Thirteen's story.
The ride itself looks great; a unique coaster that a wide audience can enjoy with a decent drop and great indoor feature.
I just think it needs more substance too it. Oblivion has its queue line videos, Nemesis had its backstory. Every great Theme Park ride has some sort of build up in its surrounding area and queueline. Expedition Everest, Incredible Hulk Coaster, Nemesis etc. All world class rides with brilliant themes, executed well, with the stories explained in some form prior to riding.
Thirteen has more potential for this than most coasters, I think Alton really need to build on this. Even if its a couple of TVs in the queue, do something!
"Thom" wrote:Can anyone show us the layout/look of the queue line (other than yesterdays TN Live pics), merge point, photo booth, shop and also the lower Dark Forest area (such as Rita's launch shed and where Ug Swinger used to be)?
"Sir John Talbot" wrote:Promotional marketing is fine.. and fantastic. It markets the ride experience which IS very dark. Nowhere does it mention that this ride is overly thrilling or intense. They mention it's psychological intensity which, if you don't know the element, is entirely valid I think. I'd come off the ride extremely freaked out and pumped not having known beforehand.
The ride itself is fantastic. Family/thrill/whatever, it isn't relevent. Don't understand why people feel the need to categorise a ride to be able to enjoy it. A good ride is a good ride without unecessarily analysis th13teen is great. I particularly love the drop.. especially with hands up. What a great element, VERY worthy of SW status.
What would you rate the themeing?
What did you think of the indoor drop?
What did you think about the outdoor coaster?
How long did you que?
Where did you hear about it?
Is thirteen the reason you came today?
What did you think of the effects inside?