"Doopy Dan" wrote:
Where as what you have animated at the moment, would translate into the user only having the control of being able to press start and stop, not fun at all. Im sure the sequence would look good in RCT3 though, but as you said, it's too poly heavy for that.
I completely understand that my animation is no use to a simulator, lol. My point was that to animate the ride accurately, I had to rig the gondola to the arms, I had to create gravity, wind, air resistance and rig the model so that I only had to animate the rotation of the arms to achieve a realistic looking sequence, the gondola has a virtual mass etc. Therefore, via max script less work would be needed to convert this to a sim than it at first seems as the model is perfectly rigged, the restraints are scripted to open and close in a manner reminiscent to the actual ride, by that I mean they don't all close at exactly
the same time, The maxscript can easily be converted and adapted for use in any C++ program such as visual studio. The animated sequence I created was for demonstration purposes only. :)