I'm hoping this year's Scarefest will be a definite improvement from last years. The lack of scarefest theming around certain areas, and the overuse of horrid white lighting created no atmosphere what so ever. The lighting around the park is a must for improvement.
Dark Forest is never dark and is always flood lit by that car park type light. A greater atmosphere could be easily created if they installed LED lights (preferably DMX type) around the area, lighting the trees above and Rita's track. In the TH13TEEN queue, should the light be DMX, they could be set in sync with the soundtrack, for example a drop in brightness when the girl screams or have the lights change colour to a bright white when she screams.
Nemesis seems to have the lights it uses at Scarefest up all the time so there really is no excuse why they should not have gels on them. With Nemesis Sub-Terra arriving this year, I'm hoping the lighting around that area is minimal, and by minimal i mean the around of light shone on the area, please no speedy hire lights there. The queue line should maybe have lights in the vents, but the TVs use give of some light to brighten the queue up. Air is normally okay when it comes to lighting as i feel the track never needs to be lit up, it creates more mystery. But again the car park light there should really be gelled or turned off. The entrance sign could maybe have a few up lighters to shine the logo, but thats about it.
This area has been hit and miss the last few years, when lighting is conceded. The car park light was gelled last year, this looked good, but it still cast long shadows on the area and created hardly any atmosphere. The lights surrounding Oblivion's hole should return in some way or another. And the buildings within Oblivion's queue should be lit too. Oblivion is a ride where up lighters would be really effective, even if they were just white. I'm hoping SW7 has some kind of hazard lights installed too (like the ones surrounding Oblivion's hole).
Cloud Cuckoo Land
Being one of the main children areas of the park, Speedy Hire floodlights are a definite no-no. The buildings should all be light with lights matching there paint colour. Ice Age should be lit with lights that pulse through different colours of blue. and the twirling toadstool should have up lighters which are all different colours. (they could be attached to the fence surround the ride so the chairs are only illuminated when the ride is operating.
This area never has any good lighting, just horrid Speedy Hire floodlights. There should be blue spot lights nestled in the tress and bushes so that portions of light seep out, this would be a great effect. (similar to the plain lights in the tress toward Katanga from Mutiny Bay) Additionally red laser lights could be installed, these lights best represent the ride so would suit the area well, and act as if 'zombies' are in the hedges too. Haunted Hollow last year had basic garden lights with filters on them. These were okay but were placed in completely wrong locations, they should have been put in place during the night when they could see where the beams off light would have been cast. Any maybe they shouldn't be placed so close to the path, they are advertising to be kicked by vandals and idiots.
The Rest of The Park
Most of the other areas looked okay, Towers Street especially now they have got the LED DMX lights. Improvements across other areas could be made though, Katanga is an areas which needs coloured lights in the trees, it just creates an amazing atmosphere. And Mutiny Bay should maybe install more permanent themed lighting, to refrain from using Speedy Hire.