Managed 3 goes of Sub Terra today :-
Overall, I think the experience is quite good. I liked the 'rushed' feeling, the shouting and the attempt to install a bit of panic in people. All the kind of psychological stuff. The theming was fairly good too, however the actual drop was rather pathetic. Having ridden Extremis at Dungeons, it is clear these sort of drop towers can pack a small punch when they want too, but this just felt to week. Not only that, after dropping down, nothing seemed to happen. Just stayed there for a few seconds before raising back up to top level and seeing the egg had hatched. I really believed I had missed something, but a further two rides confirmed that I hadn't.
The lifts:- The decent lift was poor, there was no initial feeling of moving down to give the impression it was actually moving downwards, and the vibrations which should of given the impression of movement were already evident when entering the lift.
The accent lift, on which I had heard little snippets of something good happening, was slightly better. There was an initial minor jolt to the floor that gave the accent feel. The finale wasn't all that great though, with just some minor juddering and lights flickering before being told to get out as quick as you can. There are suggestions though that the collapsing ceilings/walls were not always working.
There is definitely an unfinished feel to everything. Obviously there was a stark choice between opening as it is, is disappointing many people by not opening it to try and get it finished. On balance, I would say opening it was probably the right thing, though they really should not of been in a situation where an attraction still needs lots of attention on the day it is supposed to open.
Heard a lot of negative comments from guests. One young chap who was batched with us, when exiting proudly claimed it was the worst ride he had ever been on.
I personally don't think Sub Terra is bad. I did quite like it, I guess because I like things which play somewhat on the psychological aspect, doesn't pull it off all that well, but passable, though I do feel it is lacking in many areas, the actual drop (and what is effectively the main part of the ride), being one of them.
One thing that got me wondering was what will happen at some point in the near future with staffing levels. The normal course of action is to have less and less as time goes on. In the case of Sub Terra, the staff operating and hosting, are also pretty much doubling us as 'actors' too, who have to get in to a military role, and generally shout and order people about, and 'rush' people along, create a sense of panic and tension. This is all part of the the experience. I fear on quite days, when there may be the need for less staff, this build up will be lost, and make the whole experience nothing more than a 2 minute wonder.
Sent from my ZX81 via Time Travel