UK theme parks from another point of view!

 
CoasterCrazyChris
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 7:17 pm

Blaze wrote:
Pretty sure half the rocks in FV aren't real anyway.

Don't want to spoil anything for anyone, but most things in theme parks aren't real...


All the rocks in Forbidden Valley are real.

They were excavated from the Thunder Looper and Nemesis sites.

Don't know why you think they're fakes?
 
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Stealth_Lover
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 7:58 pm

Alton Towers Fact: The blood river below Nemesis contains real blood; they miscalculated their measurements slightly first time around.
 
krug
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:02 pm

If new effects are being added then there's a chance this could be good.  I think its funny how some of the bad reviewers now seem to be angry that the ride might get better.  There's nothing worse than not having something to complain about.  Not riding it till Wednesday.  If its crap, its crap, but I think these extra additions could really add to it. 
 
thefatone
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:03 pm

Tom G wrote:
Anything being added now as a knee-jerk reaction in an attempt to shut people up does not fill me with confidence at all.

Again, Haunted House and Hex. Exactly the same happened. Do you not feel confident about the old attractions?

As for the effects, this is the first i've heard of it. I don't think its effects they need - I think they need to sort out the ride itself, and sort out the storyline so people actually know what it is they're going to see/do.

The effects - if they do come, it's not instant. They haven't sorted out the leg ticklers/back pokers yet. They're top of the list before anything else. Don't expect any major changes for a good few weeks.
Last edited by thefatone on Mon Mar 26, 2012 8:07 pm, edited 1 time in total.
 
darkside
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:05 pm

I dont know if I like thought of ALton coming up with 5 new effects, that they're adding in under like, 12 hours.

Quick question, what is actually ment to be going on in that cave scene? All I saw was cave, heard lots of roars, and got rained on, a lot.
 
Chris W
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:07 pm

The ride today was the same as how it was at the weekend, I believe.

I don't think any changes you all want to see are easy so things will take time.

I won't be saying my opinion in this topic :)
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lozzyhickers
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:07 pm

darkside wrote:
I dont know if I like thought of ALton coming up with 5 new effects, that they're adding in under like, 12 hours.

Quick question, what is actually ment to be going on in that cave scene? All I saw was cave, heard lots of roars, and got rained on, a lot.


You see the eggs, rise up, the eggs hatch. The water is like slime, the same effect was used in Alien Encounter.
Last edited by lozzyhickers on Mon Mar 26, 2012 8:11 pm, edited 1 time in total.
 
darkside
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:35 pm

I didn't see any eggs in the cave, let alone rising eggs... I dont think the lights were on long enough to see anything...

And I get that the water was supposed to be his slobber, but there was too much, and it was constant. It should happen in little spurts, when it roars.

Another little change I'd to see, when it drops, leave everything in silent darkness for a bit, that'll put the sh!ts up a lot of people. Stop rushing everything....
Last edited by darkside on Mon Mar 26, 2012 8:37 pm, edited 1 time in total.
 
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CGM
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:36 pm

This rock is the first thing you see when the doors to the lift open, if it is so fake that it immediately makes you think about it, then it's quite damaging to making people think they've travelled underground.


It think that you and I both have discerning tastes when it comes to artificial rock because I thought it looked very fake and "concrete-y". However I don't think it matters too much as no one else in my group seemed to think so and you're only in that tunnel for a few seconds before entering the core. I reckon it's the least of the ride's problems at the moment.

Also, to be honest I think the only parks I've been to that have fake rock that's anywhere near convincing are Disney and Europa. It seems to be a difficult art to master and is probably best avoided all together particularly if you're on a budget
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Ryan.
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:40 pm

Tom G wrote:
This rock is the first thing you see when the doors to the lift open, if it is so fake that it immediately makes you think about it, then it's quite damaging to making people think they've travelled underground.


But you seem to be in the minority with this opinion, infact most of the people who have spoke of it said it is very authentic, so it can't look that fake. I understand it's you're opinion if you think it does look fake but if the majority of people on this forum don't feel this way, considering we're more likely to notice this sort of thing, then I don't think this is going to be going through any of the general publics minds either, so I wouldn't worry too much about it.
Last edited by Ryan. on Mon Mar 26, 2012 8:46 pm, edited 1 time in total.
 
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Tom G
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:47 pm

CGM wrote:
This rock is the first thing you see when the doors to the lift open, if it is so fake that it immediately makes you think about it, then it's quite damaging to making people think they've travelled underground.


It think that you and I both have discerning tastes when it comes to artificial rock because I thought it looked very fake and "concrete-y". However I don't think it matters too much as no one else in my group seemed to think so and you're only in that tunnel for a few seconds before entering the core. I reckon it's the least of the ride's problems at the moment.

Also, to be honest I think the only parks I've been to that have fake rock that's anywhere near convincing are Disney and Europa. It seems to be a difficult art to master and is probably best avoided all together particularly if you're on a budget


We were kept in the cavern section for a few minutes, perhaps due to some unusual activity within the vault :lol:

I accept that not everyone would notice it, but imagine if they noticed it because it looked SO realistic...

It's not exactly a big area to work on, so they could have spent more time on it. The Swarm's station looks more authentic, as does Thirteen's.
 
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Nightfall
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:52 pm

This topic is getting infuriating  :x  Of all the things wrong with this ride why on earth are we moaning about the rocks! As many of us are agreed the quality of the theme on this ride is at worst satisfactory and certainly not the real issue.

The real reason you don't feel like you have travelled along way underground is because the first lift does not feel like you are actually moving. The solution to this is simple: Give a small jolt to signify the start of the decent and another to make it feel like we've reached cave level. This is the type of constructive criticism that we need to be making because unlike the texture of the rocks it's something the ride should improve on.

Now I haven't been to the Blackpool Dungeons but could someone who has please tell me what the lift in that attraction is like. I was under the impression that the effect really does work on that lift. Is this true? If so this is definitely something the park should be improving on.
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lozzyhickers
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:55 pm

darkside wrote:
I didn't see any eggs in the cave, let alone rising eggs... I dont think the lights were on long enough to see anything...

And I get that the water was supposed to be his slobber, but there was too much, and it was constant. It should happen in little spurts, when it roars.

Another little change I'd to see, when it drops, leave everything in silent darkness for a bit, that'll put the sh!ts up a lot of people. Stop rushing everything....


I think the water effect depends on where you sit. First time I was in the middle, and got soaked, but 2ns time I was at one end and it was much better.
Maybe the lights didn't work in the cave for you that time, as they're pretty big and you're there long enough to get a good look.
 
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 8:58 pm

The lift at Blackpool feels like you are going down but you are actually going up.

It is brilliant :D
 
Satch

Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 9:15 pm

For those of you who believe all the rocks around forbidden valley are real, you may want to look at some of them a little more closely to see where the cement is starting to fall out of the moulded wire mesh.

Oh, and Air sign?
 
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djneice
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 9:24 pm

Any idea what the added effects are? I'm visiting on Sunday and that will be the first time I ride so I hope it's fully working then
 
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Tom G
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 9:33 pm

Haven't come across specific discussion for this, but I'm sure it has been talked about.

Why is there no ride photography? Extremis takes a great photograph!
 
DiogoJ42

Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 9:38 pm

More to the point, why is there no topic on the various rocks round the park?
 
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Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 9:41 pm

Is anyone going tomorrow who has already ridden?? I wanna know what the new effects are :D
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CogWork

Re: Nemesis: Sub-Terra Discussion (May Contain Spoilers)

Mon Mar 26, 2012 9:43 pm

DiogoJ42 wrote:
More to the point, why is there no topic on the various rocks round the park?


*heads off to make topic about rocks*

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