From yesterday, my thoughts.
I like the idea, I hate the execution. I actually don't know what it was all about or what is supposed to have happened, and as an enthusiast I kind of already know what it is supposed to be about, so that really is quite damning of the execution.
With only a couple of minutes queue I was not able to get much of a back story from it, I'm guessing a short queue will be something to be expected in the future (!) so to rely too heavily on queue time to set the point of the attraction is a mistake. It should be for enhancement / entertainment only.
Bags in, stand on spots, move into lift, lift clearly doesn't move (those lights are far too direct, along with lack of movement the effect simply does not work as it stands), video plays giving a suggestion of what it's all about (looking at an egg? it might be dangerous?), but is nowhere near explicit enough.
Move through, we are strapped into our seats (no explanation is ever given as to why, from a story point of view, we are being strapped into a seat). Lights flash, seat drops. No idea why/what caused the seat to drop. Quick glimpse of some sort of cave, sit in darkness while slowly lifted back into place. Told to rush out.
2nd lift - slight shaking, and banging. I was looking for the splitting panel effect and just about spotted it (pathetic, looks like the panel has just worked loose and isn't supposed to happen). How they thought this would ever be the finale to anything I have no idea.
As we left my non enthusiast wife's first words were "is that really it?", and I had warned her it was supposed to be bad! Kind of sums up what I expect the geeral public view is likely to be.
What I was expecting
As I've said here before, an alien encounter + drop kind of affair, and I still think this is what they were aiming for but have missed spectacularly. I had presumed we would be lowered down to see the egg, it starts hatching we get pulled up to evacuate, just as we get there the hatched Nemesis/its Mum pulls us down into darkness for effects, then we are successfully rescued. It would make a whole lot more sense. They clearly can't do that now because they've built it and would have to pretty much start again to mae that work.
How to fix it
Christ knows, but it needs a lot of change. No amount of tinkering / throwing effects at it will be enough, it needs a comprehensive rethink to the story (starting with actually having one) and how that story is delivered (less rushed for a start, throughput will have to be sacrificed and somehow ending on a high - possibly with the abandonment of that second lift which is simply not fit for an ending). With the way it is built we are stuck, narrative wise, with an egg in a room, a cave bellow it and the fact we are already underground and having to be strapped into a seat. How you shoehorn that lot into a story that makes any sense is beyond me.
I don't know who was in charge of this or what they spent, but whoever it was shouldn't have been and if the figures that have been thrown around here are correct what the hell have they spent it on?
I feel bad being so negative as this sort of experience attraction is exactly what I love them doing and they should be doing, but the way this has been put together is so ill conceived it boggles the mind.
Last edited by pluk
on Tue Mar 27, 2012 5:28 pm, edited 1 time in total.
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