UK theme parks from another point of view!

 
User avatar
Lucieloo
TT Member
TT Member
Posts: 127
Joined: October 2011

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 4:34 pm

Ahh never mind..  I did enjoy it though, just not as much as Thi3teens drop..
Still looking forward to having that "first time" experience again in July!!
First person ever to be proposed to on the Smiler! xxxxxx
And because of that I am now Mrs A....
 
User avatar
James
TT Member
TT Member
Posts: 3188
Joined: January 2009
Location: Newport, Wales
Contact:

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 4:34 pm

JoshC wrote:
I'm pretty sure that the gondolas are pulled town by a cable so they will need to be secured back into place before being dropped again, and quite a few staff who work on the ride are under the same impression. I think that ABC are tweaking the system so that there is a longer pause between the drop and being lifted back up again, to allow for something more substantial to happen in the pit. But hey, that's just my opinion.

I can't say much for the ride system as I do not know how it works. However from my understanding the addition of a second drop is perfectly possible and involves some reprogramming of the ride sequence by ABC. It's something that can be done, and I'm sure it's something that Alton Towers or Merlin Studios may have considered to change to further improve the experience.

Whether multiple drops does happen, we shall fine out in a week. All I know is that the ride system can be reprogrammed to allow multiple drops.  :)
 
User avatar
JoshC
TT Member
TT Member
Posts: 195
Joined: September 2010
Location: Someplace, Somewhere

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 4:38 pm

Fair enough :)

I think people are forgetting that the attraction is not really about the drop, but about the experience. Whatever they are adding will surely be to further expand upon the scaryness off the attraction, rather then how big the drop is or how many times it drops.

Alien Encounter was supposed to be terrifying, and that had no ride features at all, it solely relied on effects to scare people.
Image
 
Dormiens-Dave

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 4:43 pm

ABC Towers free-fall they are not pulled.
 
User avatar
JoshC
TT Member
TT Member
Posts: 195
Joined: September 2010
Location: Someplace, Somewhere

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 4:46 pm

I've always been lead to believe that ABC towers (like Extremis) are forced down, so that you drop faster than gravity, which is why you lift out your seat so much.  :?
Last edited by JoshC on Tue May 22, 2012 4:48 pm, edited 1 time in total.
Image
 
User avatar
Tom G
TT Member
TT Member
Posts: 1776
Joined: June 2010

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 4:57 pm

The addition of a second drop would be detrimental to the ride's capacity, I cannot see them making such a change as we are going into the peak summer period and this is a new attraction let's not forget. I think that the post-lift additions are going to be the only extension of the experience. The towers are the weak link in the ride's capacity and I cannot see them tightening that valve further.

Also,  don't think two drops would improve the experience at all, and it'd be difficult to 'storycise' why that was happening.
Last edited by Tom G on Tue May 22, 2012 5:04 pm, edited 1 time in total.
 
Blaze

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 5:32 pm

The only way it would work is if the second drop was smaller, and happened as the gondola was climbing, to create the impression the monster is trying to stop you escaping.
 
User avatar
Sam
TT Member
TT Member
Posts: 5557
Joined: May 2008
Location: People's Socialist Republic of Sheffield
Contact:

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 5:37 pm

I agree with Blaze. There's no point in basically repeating the first drop as it is. The first drop is the ride's main problem. Just doing a disappointing drop twice doesn't add up to anything better. The second drop has to be different in some way.
 
User avatar
JoshC
TT Member
TT Member
Posts: 195
Joined: September 2010
Location: Someplace, Somewhere

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 5:42 pm

But is there any way of it dropping from halfway? I'm not sure how that would work with this ride system.

Plus if people complain that the first drop is too small, half of the drop is going to be worse.... :P
Image
 
User avatar
Tom G
TT Member
TT Member
Posts: 1776
Joined: June 2010

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 5:43 pm

Agreed, but falling a reduced distance from an already pitiful height would be fairly pointless to me.
 
Blaze

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 5:45 pm

I don't think it would need to be very big at all. No one will expect it, they think the ride is finished.

It's a chain that pulls it up, isn't it? In which case it should be fairly simple to get it to drop again, I think.
 
Dormiens-Dave

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 5:46 pm

If the effects where built around two drops it could easily work, you could drop... then remain in darkness return to the top with the leg ticklers and back prodders going, if the ride didn't have to fully lock again and a second drop happen people might not have noticed the return to the top and be fooled into believing they have dropped further.

Also adds substance to the ride which is one issue many of the GP have with it as dispite the exit lifts they only register the ride as from when they sit down to when they get up, to the GP the rest is just peripheral.
 
AstroDan

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 6:33 pm

Which, to be fair (re: the rest being peripheral), is a reasonable point.

After all, every "attraction/ride" has a "main show". And that main show is the main focus of what the attraction is all about.

:)
 
User avatar
Tom G
TT Member
TT Member
Posts: 1776
Joined: June 2010

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 7:13 pm

I think that having the towers as the standout centrpiece was wrong and they've realised that now. They're adding something onto the end of the attraction, so a longer experience overall is generated from something elsewhere within the attarction and without reducing capacity significantly (if at all).
 
Big Dave

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 7:21 pm

Am I the only one who thinks that multiple drops would be wasted? You have the scare of one drop. Dropping again won't have the same effect has you have dropped once. Also how will they fit that into the story? You fall into a cave, you get pulled out, oh dear we let go of the rope and dropped you back in again. Clumsy Phalanx operatives!
 
Longy

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 7:32 pm

Big Dave wrote:
Am I the only one who thinks that multiple drops would be wasted? You have the scare of one drop. Dropping again won't have the same effect has you have dropped once. Also how will they fit that into the story? You fall into a cave, you get pulled out, oh dear we let go of the rope and dropped you back in again. Clumsy Phalanx operatives!

You could get dragged back down by Nemesis. ;)
The second drop would scare people as fhey think the ride is over, but instead, when you start to calm down, you drop again! This would scare many people, similar to the way TH13TEEN does it with the mini-drop. It's a false sense of security.
 
User avatar
Jollylee11
TT Member
TT Member
Posts: 284
Joined: August 2010
Location: Stuck at the top of Hex's octagon

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 7:39 pm

But Thirteens is the other way round, so it works well, *pre-drop* your like oh thats not too bad... *full drop* woah!
Sub-Terra would be full drop than a little bounce and people would be like whats the point in that?
 
Longy

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 7:46 pm

Jollylee11 wrote:
But Thirteens is the other way round, so it works well, *pre-drop* your like oh thats not too bad... *full drop* woah!
Sub-Terra would be full drop than a little bounce and people would be like whats the point in that?

If anything, it will work better with the larger drop first.
If you think about it, people will drop down and say, "Oh, that was a full drop. That must be it." and then they think they can relax, but then another smaller drop comes, and people will not know what has happened. This will increase the sense of fear.
 
User avatar
RyanY
TT Member
TT Member
Posts: 872
Joined: July 2011
Location: Lincolnshire

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 7:50 pm

I think a smaller second drop could work, as if you are being pulled back down by something, but I would rather queue for 20 minutes for one drop than 35 minutes for two drops. So I see a point in a second drop but only if it doesn't effect the throughput by much.
 
User avatar
MattsDesigns
TT Member
TT Member
Posts: 701
Joined: March 2012
Location: Somerset
Contact:

Re: Nemesis: Sub-Terra Discussion (ATTRACTION CLOSED 20-25 MAY)

Tue May 22, 2012 7:58 pm

On being dropped twice:

well probably would be more a case of:
1st drop, rising,
quick get out (but wait somethings wrong)
OH NO we're dropped again (the system must be really quite broken)

seems reasonable to me  8)
Image
Have a look at my space themed dark ride concept:
http://mattsdesigns.webs.com/space.html
All of my Themepark ideas, here & on the website are free to use by anyone.

Who is online

Users browsing this forum: No registered users and 260 guests