Many of you know that I have been quite vocal in my disappointment in the production of Sub-Terra V1 and v1.5. This Friday I had my first experience of V2, and I must say I quite enjoyed the new experience, and am significantly impressed by the improvements.
It doesn't go without me maintaining reservations about a few things, however I feel they have successfully managed to create more of a narrative flow to the experience, which feels much loss jolted and more well-rounded. The exit lift in particular made me smile, as it is finally creating that initial feeling of relief at escaping the impending doom in the chamber, and this lasts right up until you think you have reached ground level... and then it all kicks off. The central chamber itself has been timed much better to provide a more realistic experience, and the countdown to the self-destruct adds that little extra sense of panic that the monster noises didn't provide previously.
However, the bottom chamber, the exit "maze" and the batching area still needs a lot of work. Despite several mentions on here of the inappropriate nature of the staff shouting at you, this continues. One of our group was told to "cut your hair, are you a girl", and other people were shouted at for not standing at the correct angle to be facing the front. And yet the welcome video introduces a completely different tone to the experience. It still stinks of laziness on the "director-ship" of having "themed staff". Just have them standing silent, it will create a much better impression.
The bottom chamber - well, that's been done to death in the discussion. The flashing disco lights are nice, but there remains a complete lack of scares in the egg chamber.
The exit tunnel... Well, I think it makes a nice addition, and it's not a scare-maze as has previously been described. However, it is not clear what it's function is. There is a sign saying 'quarantine' at the entrance to it, however you can barely see it. The first run through it did appear to be a quarantine tunnel manned by Phalanx staff. However, during the second run through there was an actor standing in the tunnel covered in blood and staring zombie-style at the guests as they squeezed past him. It's clear that they still need to fine-tune this exit, but it definitely has potential.
In summary, it is now a more rounded experience/attraction, that does now bulk up the line up in the park. I'm happy that a lot of feedback has been taken on board, and a lot of effort has been made to address these issues.