Dormiens-Dave wrote:Its really good to see that the park are making these changes, as said before when Hex opened it was a poor experience but they tweaked it and made a masterpiece, luckily back then social media didn;t exist to bring the bad PR they had this time around.
I do think however Sub-Terra and Th13teen need to make Alton realise they need a longer testing period for their rides before opening to ensure things like this don't happen again, they knew they where opening a below par ride on opening day and if they where not so rushed i imagine they could have given us sub-terra 1.5 on the 24th of March instead of the first week of April!
Jon wrote:I think the best piece of advice I could give about improving the ride would be about slowing it down and making use of the dramatic timing. The actors stuck out for this very reason. But the egg sequence is just over in myriad lights and sounds and tickles and a drop. There were lots of 'punches' in there that they good, but each one needs to be felt on their own so the whole thing unfolds in the best way possible. The egg splurting open and being splashed with water was perfect. But you need a moment to take that in, and to take in that a creature is scuttling round before you drop. The ticklers should be intermittent not constant. Just little things like this that tell the story. This needn't increase the length of the ride overall, as I gather that throughput is an issue in itself.
I just feel that, if the strongest asset of the ride is this atmospheric/cinematic experience, then it should be organized with a sense of unfolding horror in mind, like how a film builds suspense. It doesn't blur everything into one. Suspense and pace are key.
bradpeet wrote:There may be slight differences but it is hard to tell as it is so dark down there... You do hear lots of screams from other guests though xDAnd do all the ticklers work at the same time? I hope not - because seeing other riders react while not experiencing anything yourself always causes confusion / apprehension.
GoldWolf wrote:I did lose my friends when we were being rushed into our seats however, which meant I sat on my own
Paul Morgster wrote:You're batched in a group of 10... This obviously means groups are kept together. However, in the lifts at the start, each group is meant to occupy either the front half or the back half of the lift. Then the front group exit and fill up the first tower and the back group fill up the second tower. As the groups don't stick to their allotted half of the lift, it means that groups are mixed and thus when people "stick with their mates" but don't stick to their originally batched group it means people end up split. I saw it happen on 2 out of my 3 rides...I see that people keep seeing the egg flip to a broken one before you drop, this is quite a bad flaw, kind of ruining the effect, hope it gets sorted. And yeah I don't see why you would end up alone, surely you would go sit with your mates anyway, and sit on the row you were deignated? can't be that difficult to figure out :p
Paul Morgster wrote:They're on a time limit. I've seen the ride hosts apologise to anyone affected and point them to an empty seat - but there isn't the time to get everyone to re-arrange around so people can go in the 'right' place. If it happened every time, the ride would be delayed and a backlog would be caused.Yes thanks, I have been on I have seen how it works and each time everyone followed where there were supposed to go. But yeah I guess sometimes people don't follow simple rules lol. But my point is if I was split up I would ask others to move, not sit on my own, and the ride hosts should make sure the groups sit where they are supposed to anyway, can't be that difficult to manage?