Rode the update yesterday.
I actually commended the ride in the first place, but now its twice as good. I see they really did listen to us here which is very good, like your birthday when people do stuff for you.
The amendments I noticed were:
-airport style "gateways" (I said the ride needed more "framing" but it might have been on the cards anyway
-diffuser over lift lights
-Descending pitch noise in lift (again may or may not be at my suggestion)
-Dimmer cfl lights
-The egg glows (obviously always on the cards)
-ability to see the other gondolas just as we rise out of the pit - it might seem strange to some people but I think actually seeing this adds to the ride.
I'm not sure about this one - but have the air cannons been maybe turned down? The overall experience didn't have such a hard edge with the noises - which is also something I wanted and I think works well.
I got told off by a phalanx operative for my muddy trousers- but this guy was very good. He had the balance just right.
This might be cause I know it better but I really took the environment in this time round. I surveyed everything. Digressing a second - I think it does help that I've seen some of the stuff in the light so my brain filled in gaps of what I can't see. Maybe (,speaking in general) good themeing should be lit up (if only for a short time) for the sake of those who haven't seen it yet. Designers and fabricators know what they are looking at when they check out their work in low lights but those who haven't seen it can't predict how it looks very well at all.
Anyhow at one point I looked back into the main chamber with the lights flashing and phalanx wondering around and I felt like I was in a film.