Just got back from a two day bender at towers with the following observations re Galactica:
Rode Galactica five times. The velcro on the VR headsets is already showing signs of deterioration. The velcro on in particular was struggling to hold the headset around my head and slipped forward going over the first inversion. This made the image quality pretty naff as the headset was rattling about on my head.
Second and third time again were different. The glass lens that you look through were showing signs of damage. One was quite badly scratched and the other had a bit of dust or grime on the glass that had been missed by the ride hosts cleaning or was too stubborn to be removed. Furthermore the third time round my audio was about half a second out from the visual graphics, made noticeable as you get to the final wormhole in the VR - the audio said i'd arrived before the graphics had actually 'taken' me there.
Fourth time headset was much better materially but a massive graphics issue made the top of the VR world (imagine a big black 3d oblong) bleed and drift in and out of my field of vision all the way around, mentioned to the ride host and got a Fast pass in compensation.
Final go was again different. Headset and graphics were okay but the focus wheel didn't really do much, and as I wear corrective lenses I struggled to keep the finer points of the VR world in detail.
In regards to the slow boarding times I noticed on Friday that the ride hosts are asking people to take out their VR headsets as soon as they sit down, but not put them on so that they can be cleaned prior to use. But the TV and audio you see and hear in the batching area, tells you to keep your headset in it's pouch until a ride host hands it to you. This in turn holds up the ride hosts as they have to ask people to get their VR headset out, then not to put it on so they can clean it, then get them to put it on and make sure they can see 'Galactica' and then do the final harness/software check. Maybe it was just that days operators, but neither way felt quick. Plus they are still only using one station with a two craft operation, although a third craft was sat powered up and prepped in Station Two.
All in all I think that VR hasn't been the success AT hoped - I loved Air, infact, I adored it. The motions and the music and the gentleness of the whole machine was spectacular and it's made me miss it even more as I don't get the same feeling now. I get the VR aspect and it does attract crowds, I just don't think the hardware and the software are there yet to get it to work seven hundred times a day, completely faultless on something as complex as a multi aspect roller coaster.
Just keep pushing buttons...