It's not too bad, but compared to much better inverted coasters- such as Nemesis, Black Mamba, Duelling Dragons and Montu (all of which I've ridden)- the smoothness, pacing and intensity are very strongly lacking. It's basically just a generic Six Flagsesque
inverted coaster, with very little theming (except for the volcano, which is fairly good).
The other inverted coasters I've ridden are fantastically themed, very intense, and have some special aspect to the (Nemesis- just amazing, beautiful layout; Montu- the Batwing is amazing; Black Mamba- almost all underground; DD- used to
duel). All (Nemesis) Inferno has is interlocking corkscrews, but pretty much every B&M inverted coaster has a corkscrew, being interlocking doesn't make much difference at all. In fact, I'm pretty sure all the inverts I've ridden have 2 corkscrews as well.
But what if was just called inferno, then people might have no compared it.
Yes, but it wasn't, it was created to be a follow up to Nemesis, and this was horribly lacking. The thing is, the layout is drop, loop, zero-G- and that is on pretty much 90% of all B&M inverts ever. Even the ones that have this that I've ridden (I think only Black Mamba), the rest of the ride stands out even more, due to its rapid turns, underground tunnels and extreme intensity.
The loop and Corkies are not forceless. The zero-g roll has about no gravity for 1 second, thats the only let down also they should of made it 100ft for abit more speed. Thats the only let down of inferno tbh.
Compared to some others, yes they are.
Overall, (Nemesis) Inferno is a fairly good coaster, but is one of the worst B&M coasters around. B&M is such a good company, the we only expect the best- and this is not that. Therefore, everyone thinks it is not very good.