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Re: Wicker Man Construction Discussion

Posted: Sun Feb 18, 2018 9:14 pm
by RubyGaga
The theming looks so great, I cant wait to see what they do throughout the queue line/ station!

Re: Wicker Man Construction Discussion

Posted: Mon Feb 19, 2018 9:52 am
by PhNx Survivor
Well doesn't that look good! Not gonna lie, I can't wait to walk through the new route under the lift, different angle of the ride for great photography!

Like Dom said, the signage is simple but very effective! cant wait to see this beast at night for Scarefest!

Re: Wicker Man Construction Discussion

Posted: Mon Feb 19, 2018 1:21 pm
by T0mPr1ce
Looks as though they have painted the steel beams in the support structure. Another small but nice detail they've seen to, those steel beams were very obvious and looked quite out of place.

Re: Wicker Man Construction Discussion

Posted: Mon Feb 19, 2018 6:33 pm
by Chris
Indeed - very nice touch.

Re: Wicker Man Construction Discussion

Posted: Tue Feb 20, 2018 10:13 pm
by lewis97
Earlier this evening, the Learn To Fly At Tatenhill Airfield Facebook page posted an aerial photo from today, although I can't see anything new of significance in it.

Image

Re: Wicker Man Construction Discussion

Posted: Tue Feb 20, 2018 10:22 pm
by Robert.W
I haven't before noticed the attention to detail with the roof of the ride shop, very nice! :)

Re: Wicker Man Construction Discussion

Posted: Tue Feb 20, 2018 10:23 pm
by Phild94
I love this aerial view but I have to say that the queueline doesn’t look particularly long. Might cause a serious issue with customers queuing outside the gates through to Mutiny Bay

EDIT: As a side note I’m a little concerned about the lack of extractor fans on the maintenance shed roof. If this were to be used for any form of smoke effects I thought they would be necessary by building regulations

Re: Wicker Man Construction Discussion

Posted: Tue Feb 20, 2018 10:24 pm
by Robert.W
Yeah, the queue does look a bit on the short side compared to some of the others. It might be that some of the queue goes into the trees perhaps. :)

Re: Wicker Man Construction Discussion

Posted: Tue Feb 20, 2018 10:28 pm
by Capt.Barnacles
The trees are obscuring several parts of the queue in this photo. Believe me, the queue is very very long in terms of distance walked. Considering it loops around almost the entire site towards the latter half, with a part in the middle of the big turnaround, as well as all those areas by the entrance.

Re: Wicker Man Construction Discussion

Posted: Wed Feb 21, 2018 8:15 am
by PhNx Survivor
Depending on what type of effect, you don't necessarily need extractor fans, plus there are different type of extractor fans other than roof installations, could be on a wall, or joining into another room to be extracted there instead, in the ground to be extracted via a pipe outside..

I don't necessarily think that they'll use smoke effects though.. be a bit weird, like someone said.. in a room, can't get out.. burning.. think people might frown upon it lol

Re: Wicker Man Construction Discussion

Posted: Wed Feb 21, 2018 1:13 pm
by Bert
It turns out Scruffy Dog are working on Wicker Man.

https://twitter.com/ScruffyDogLtd/status/951060742987550720

Re: Wicker Man Construction Discussion

Posted: Wed Feb 21, 2018 1:26 pm
by ATI
What's scruffy dog?

Re: Wicker Man Construction Discussion

Posted: Wed Feb 21, 2018 1:55 pm
by Bert
ATI wrote:
What's scruffy dog?

They are a theming company who have worked on projects with Merlin in the past, One of the most notable examples being I'm a Celebrity Get Me Out of Here:The Maze at Thorpe. They've also worked with Europa Park, Disney and Universal. 

Re: Wicker Man Construction Discussion

Posted: Wed Feb 21, 2018 11:30 pm
by JenRawrRizzle
Not a fan of the cheapo pine-like fencing around the whole ride. Plus the finish of the wood is much lighter than the dark wood of the ride itself which looks really nice. I hope they add some glowy red lights or something inside the sound tunnels, that would make them a bit more interesting. 

Re: Wicker Man Construction Discussion

Posted: Wed Feb 21, 2018 11:58 pm
by Robert.W
I've head on other forums that the tunnels will have smoke effects, so that's something at least! The wood fencing around the ride should get a bit darker in time as it is exposed to the weather, so will match the rest of the ride hopefully at some point.

By the way, welcome to the forum! :)

Re: Wicker Man Construction Discussion

Posted: Thu Feb 22, 2018 8:28 am
by Tom170499
I really hope that all the new paths stay open to guests. It will improve access and flow so much. 

Re: Wicker Man Construction Discussion

Posted: Thu Feb 22, 2018 8:45 am
by PhNx Survivor
I'm sure it will all be open at first, but eventually.. like how Th13teen is, they will close off the parts due to numbers.. I can see the queues being similar to Th13teen after a season or 2 goes by.. oh well, less queue for me :lol

Re: Wicker Man Construction Discussion

Posted: Thu Feb 22, 2018 9:03 am
by Phild94
PhNx Survivor wrote:
I'm sure it will all be open at first, but eventually.. like how Th13teen is, they will close off the parts due to numbers.. I can see the queues being similar to Th13teen after a season or 2 goes by.. oh well, less queue for me :lol


Think he’s talking about the access path to Gloomy Wood, but you’re right about the decreasing queue numbers, I don’t think this will be a Nemesis style blockbuster for its first ~10years

Re: Wicker Man Construction Discussion

Posted: Thu Feb 22, 2018 9:38 am
by PhNx Survivor
Oh wait.. my bad lol.. it's still early :)

Re: Wicker Man Construction Discussion

Posted: Thu Feb 22, 2018 10:43 am
by Tom170499
Yeah, I was referring to the new path from MB to GW and the one that runs under the lift hill that was open at Scarefest.

Also, in the above picture, it looks like there’s a path connecting from the Rapids exit to the one under the lift hill.