UK theme parks from another point of view!

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What will happen to Duel?

Poll runs till Thu Sep 28, 2051 7:37 am

1. Stay as normal
25 (21%)
2. Change back to The Haunted House
22 (19%)
3. Get improved
69 (58%)
4. Gloomy Wood\'s area will have its old soundtrack
2 (2%)
 
Total votes: 118
 
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Sam
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Re: Duel's future

Tue May 17, 2011 8:07 pm

Today I noticed that one of the effects has changed. The "fire exit strobe" with the face IMMEDIATELY after the trommel tunnel has been changed. Instead of white light, it is now red, and the strobing is more sporadic and less constant. A small improvement. :)
 
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dominoes
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Re: Duel's future

Wed May 18, 2011 6:39 pm

Maybe they actually read this forum... :P
 
JoshM

Re: Duel's future

Wed May 18, 2011 6:54 pm

"dominoes" wrote:
Maybe they actually read this forum... :P


Well, from recent events it's fair too say they do read this forum :P
 
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Magrathea
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Re: Duel's future

Thu Jul 07, 2011 10:30 am

So, as you do, I went on Duel A LOT in the couple of days I just had at Alton, and the speed of the cars is well and truly messed up.

For most of the ride, I could see the car in front, and knew that the car behind was too close, and there were moments when the car was going so fast it was almost thrilling (the heads in the Screaming Room seemed to be literally stumbling over each other to light up and scream), before slowing down to a lot slower in some places, and all in all causing some nice gaps between the cars when they reached the station (which a lot of the time staff didn't seem to be bumping).

This is something which probably needs sorting quite quickly, as by the way the cars were rattling as they hurtled at speed, it can't be good for them :|.
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James6
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Re: Duel's future

Thu Jul 07, 2011 5:32 pm

Unlikely, but it's possible it's a "higher throughput" setting, seeing as I've seen Duel with higher queue's on my most recent visits than ever before...
If you go down to the Towers today, you\'d better ride Th13teen. :P
 
crofty2009
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Re: Duel's future

Thu Jul 07, 2011 7:45 pm

sounds possible, all the rides in the park seam to have modes to speed things up from airs second station to extra cars on thirteen as they can't really expand the number of cars on duel they might well be planning to speed up the ride during busy periods like school holidays.
 
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joshc807
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Re: Duel's future

Fri Jul 08, 2011 11:00 pm

It keeps breaking down, so when the system is restarted, does it mess up the timings and speed?
 
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Voke
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Re: Duel's future

Sat Jul 09, 2011 9:06 am

"joshc807" wrote:
It keeps breaking down, so when the system is restarted, does it mess up the timings and speed?


No. As the whole ride is restarted, including the soundtrack and lighting the whole ride starts again from scratch with perfect timing. The ride itself cannot go out of sync, it's just not possible with everyone moving at once on the same track.
 
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Magrathea
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Re: Duel's future

Wed Jul 13, 2011 6:31 pm

"James6" wrote:
Unlikely, but it's possible it's a "higher throughput" setting, seeing as I've seen Duel with higher queue's on my most recent visits than ever before...


Making the speed of the cars throughout the circuit sporadic in a way which ruins ride experience by having one car able to see another would not increase the throughput of the ride, as the station speed is the same, in fact all it does is create GAPS in the station, meaning the staff have more work to do. Duel's throughput is not something Alton need to worry about, the fact that it's bunnyhopping around the circuit is. :P
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BigAl
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Re: Duel's future

Wed Aug 10, 2011 4:09 pm

I think one idea would be to remove all of the daft theming and leave only the more scary and weird elements in, change the sound track so it actually sounds like it's for a haunted house ride (the current Duel theme just doesn't suit the ride although on it's own it's quite catchy :headphones: ), and remove the more humorous elements. I enjoy the funny side of Duel and many others do but I think the ride needs to be much more scary as times have changed since the conception and revamp of this dark ride and Alton Towers could get away with making the ride much more scary. I go with many friends and only the odd one is freaked out (they don't actually open their eyes but if they did it'd probably be a different story) and the rest all just laugh a bit or sit there and not do anything because the elements have no impact on them. Don't get me wrong, the ride has some superb features but I think it could quite easily be better if they brought it up to date in terms of theming, music and effects, etc...

An example: keep the giant spider that seems to unnerve anyone that goes on Duel but get rid of the zombies at the end of the ride because it' just not scary and it doesn't feel right. Why are there toxic waste barrels?

Some, as previously mentioned, prefer to sit and enjoy the experience (like myself) whereas some go in to get the highest score among their party so would it not be possible to have some way of having some cars with guns and some cars without and the lights for the guns turn off for the cars without guns so that the ride can give two different experiences? Or maybe having a button for guns to be on/off built onto each car so that the riders select whether or not they want to use the blasters before they leave the station? If not then remove the blasters.

These are just suggestions anyway.

I know the past few years that the queue for Duel has been mostly walk wait in the inside part of the queue for no longer than five minutes and it's sad to see that it isn't as popular as it used to be or some of the other rides in the park. You can see that some of the effects don't work or have had to be fixed like the Undertaker and his over-sized hand. Recently I've found that some of the effects start up before the car actually arrives at them and they finish too soon. In other places there could be a lot more theming to immerse you in the ride as the metal warehouse walls aren't exactly adding to the theme #-o

Some of you may disagree with ideas of changing Duel because you're fond of Duel and some of its classic and quirky features but we've seen that Alton Towers don't want to end up like PBBP which is why rides like the Corkscrew, Beastie, Blackhole and Toyland Tours are no longer with us. Rides can't stay the same for ever if Merlin are to continue making the resort up-to-date, bit-by-bit so a change could really help this ride, no matter how big or small it is.

Sorry if I seem to be a bit controversial I don't want to annoy anyone here :P

Perhaps it's time for Duel to change, perhaps it isn't but one thing is for sure that in the mean time I'll carry on riding it :)
 
djtruefitt

Re: Duel's future

Wed Aug 10, 2011 6:07 pm

I have to say I really love the music in Duel. Ok its not scary at all but its so catchy, I like how in most of the ride it is really blasting out loud. I find I get it stuck in my head all day after I have been on the ride.
 
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mrbrightside
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Re: Duel's future

Thu Aug 11, 2011 11:19 pm

"djtruefitt" wrote:
I have to say I really love the music in Duel. Ok its not scary at all but its so catchy, I like how in most of the ride it is really blasting out loud. I find I get it stuck in my head all day after I have been on the ride.

I could not agree more... I actually downloaded it the other day from here haha :oops:
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BigAl
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Re: Duel's future

Thu Aug 11, 2011 11:36 pm

I downloaded it a while ago and use it in RCT3 but not for spooky themed rides.

Sorry, back on topic.

When could we expect something to be done with Duel? The Haunted House was revamped 10 years after opening so it wouldn't be a surprise if something happened within the next few years but I'm just going off what the time between the Haunted House and Duel so it's an educated guess really.

I wouldn't be disappointed if nothing major was done to Duel as it's still a great ride and there are other parts of the park that need more immediate attention, i.e X-Sector, more specifically, the Black Hole tent :)
 
Nathan
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Duel's future

Thu Aug 11, 2011 11:40 pm

I've heard that Duel could be 'undueling' as soon as next season.

I guess we will have to wait and see!


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djtruefitt

Re: Duel's future

Thu Aug 11, 2011 11:54 pm

I think the only way they could UnDuel the ride would be to give a massive makeover and change most of the ride. If they simply removed the guns and changed a few effects most people would just think that the ride had got poorer and more boring. However if it was a total change most people would probably forget all about the guns.
 
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mrbrightside
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Re: Duel's future

Fri Aug 12, 2011 12:01 am

As much as people here remember the Haunted House fondly, and see the addition of the guns as a backward step in places, I don't really think Alton can go back from the guns now. Any update to the attraction has to retain the guns imo.

When people are on the ride (me included) they have incredible fun, laughing and joking with the guns and when they come off people are always commenting on the fun they had shooting and things. Yet, the ride can also provide enjoyment without the guns (both my parents went round without shooting a thing to purely enjoy the effects last time I was there). However, I think that Alton don't have the money to do an expensive enough retheme to not need the guns. Without the guns, everything has to be perfect or people will easily pick up on the rides flaws. With the guns, the only people who tend to notice errors with Duel are the enthusiasts who have experienced the HH and Duel and know all the differences.

tl;dr, removing the guns is a no-no.
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Re: Duel's future

Fri Aug 12, 2011 12:16 am

At the moment I see Duel staying pretty much as it is. I dare say Towers will improve on some of the broken/poor quality effects and elements of the ride. But in my eyes I can see the ride staying the same until a retheme comes.

Even with a retheme I can imagine the transit system remaining the same (Though probably loosing the guns) as it's still fairly advanced as dark transit systems go, and could easily be adapted to fit. I mean, lets face it, how many members of the general public would spot it's the same system if the ride was totally rethemed and new shells were put on the cars? My bet would be not many.

All I would say to Towers at present is tidy up the theming elements that are broken (Though I must say, a lot of improvement was made this season)

That, and for goodness sake let MACK come out and deal with the transit system. It's starting to get beyond a joke the state it's in (And the same goes for Hex) The spacing of the cars is completely out :| You know it's bad when the system is creating a three car long gap after just one circuit sometimes :evil:
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addy2503
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Duel's future

Sat Aug 13, 2011 12:24 am

Maybe they could turn the blasters off for a few hours a day? e.g. Blasters on for two hours then off for one hour, then on for two hours, then off...etc
Last edited by addy2503 on Mon Aug 15, 2011 11:58 pm, edited 1 time in total.
 
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mrbrightside
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Re: Duel's future

Sat Aug 13, 2011 12:30 am

Thing is, the general public would just go on and be like "why the hell can't I use my blaster?" - and like I said before, I don't think the themeing is strong enough anymore on it's own to entertain people. IMO the blasters are needed unless extensive work is done on the effects etc.
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Re: Duel's future

Sun Aug 14, 2011 8:54 pm

Yes, Duel is way too based around the interactive blaster concept for them to do that. On special events like Scarefest it's ok, as they could do things to make up for it. But in general the ride relys on it too much to pull the crowds.
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