UK theme parks from another point of view!

 
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mrbrightside
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Wed Dec 14, 2011 11:29 pm

Rob makes a bloody good point tbh.

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Tom G
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Wed Dec 14, 2011 11:56 pm

Don't_Look_Down wrote:
WLB is supposed to be a small ride/addition to the park, so why would AT go to all the trouble of building tunnels and the like?

It really doesn't make sense.


Who said it's small?

I'm going to theorise that the lifts are real (as in function as lifts), and will lower you to the ground level and you'll exit through a tiny tunnel (more of an archway). Having two lifts would increase batch times if there were 24 people (apparent capacity of the four towers).

This would however conflict with what Nathan said about them being Charlie-style dummy shaking lifts with effects. I also again have to question if four six-seater towers is going to be anywhere near enough for capacity, but then again there does look to be little room for much else?

This is all pretty exciting and is proving more interesting to follow than The Swarm.
 
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mrbrightside
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 12:45 am

Two lifts would still assist with batching, regardless of whether they are real or not though. From the plans, it seems unlikely that they will be real - as there just doesn't seem to be enough depth for them to be of any use. However, with good effects they could be really convincing.

Disagree with this being more interesting than The Swarm though. They're both very different projects!
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Tom G
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 9:54 am

I haven't looked at the layer-removed plans for a while, but there's no room for the lifts in the excavated area we've seen pictures of, so the towers will have to be top loading - which would give rise to the issue of there needing to be a supported walkway level with the top of the pit - or there will be stairs involved after the lifts in order to get to the base.

Either way, I think the ride area (that is the square excavation) will be a contained cube within the building, with riders loading at the bottom of the pit and being lifted to the height of the building's roof for a 30 foot or so drop and god knows what theatre they're going to throw in.

EDIT: Just looked at the plans again so it's fake lift, down steps, load tower bottom of pit and the towers do whatever.

Now, the exit procedure seems quite interesting. There are no stairs shown going back up, this lends considerable weight to the tunnelling activity that has been reported. This could provide the means of returning to ground level through a steady incline.
Last edited by Tom G on Thu Dec 15, 2011 10:05 am, edited 1 time in total.
 
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Nightfall
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 10:16 am

Just to point out that Rbts has confirmed that the lifts won’t be real.

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In this image we can see that where the second set of lift will be they have started preparing the area for their arrival.

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Assuming I’ve read the plans correctly the second set should be where the big digger is. Obviously they can’t start work there until it’s been moved. Who knows, maybe it’s there to start work on the second lifts.

Edit: Also to point out on the plans the steps into the pit are for maintenance use, not for guests. Either this ride takes place all at ground level or the ride will indeed drop below the loading area.
Last edited by Nightfall on Thu Dec 15, 2011 10:24 am, edited 1 time in total.
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Tom G
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 10:28 am

We don't know who Rbts is, but he's correct.

There are stairs clearly for riders' use after exiting the entrance lifts. See the de-layered interior: http://old.towerstimes.co.uk/news/syste ... lanMed.png
 
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Tom G
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 10:36 am

Cancel that, I'm wrong (and blind). I'm giving up for now. :lol:
Last edited by Tom G on Thu Dec 15, 2011 10:41 am, edited 1 time in total.
 
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Boz
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 10:58 am

Good morning ladies and gentlemen
This will be my first post since 2003 (i used to be Thealtman)
Thought I might help lend some fact to the discussion as key architectural hints on the indoor plan have been missed.

Ever since the plans where released, I have been busy modelling within sketchup, and have produced an extremely accurate recreation of the top of Forbidden Valley, using the main block plan, the queue line plan, and the roof/indoor plans.
I will state for the record that in my absence I have completed a course in technical drawing at college (2004) and have a reasonable amount of competency deciphering technical and architectural drawings.
All Architecture is dimensionally accurate to within 0.5 metres

Image
ATR2012 V2-1 by boz2014, on Flickr

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ATR2012 V2-2 by boz2014, on Flickr

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ATR2012 V2-3 by boz2014, on Flickr

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ATR2012 V2-4 by boz2014, on Flickr

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ATR2012 V2-5 by boz2014, on Flickr

I hope that you will all have a little more to talk about over this

Also I did email the TT team to see if they were interested in hosting this project when completed but never received a reply, so if any one else is interested please let me know

Regards 8)

edit: not sure if pics are posted properly, let me know
edit: I think that its sorted now
Last edited by Boz on Thu Dec 15, 2011 11:37 am, edited 1 time in total.
 
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Tom G
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 11:27 am

I can't view them at present but I think that's because Flickr is blocked. I can't see them on Tapatalk though.

I'm not sure what you mean by hosting the project, but I would be interested in using your images for my site's Facebook page and possibly a feature article also - if you agree.
 
A5H

Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 12:06 pm

If this turns out to be similar to Saw: Alive... There's a good chance I won't be going on it :P
 
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Boz
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 12:07 pm

Tom G wrote:
I can't view them at present but I think that's because Flickr is blocked. I can't see them on Tapatalk though.

I'm not sure what you mean by hosting the project, but I would be interested in using your images for my site's Facebook page and possibly a feature article also - if you agree.


sorted the picture links now, hadn't done it before

and by project I meant the actual file for download, its closing on 100Mb, but you are welcome to use any pictures in your article
 
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Boz
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 12:26 pm

Just so you can all get an idea of the scale of the project

Image
ATR2012 V2-6 by boz2014, on Flickr

you will notice the areas that have not been modelled yet, although it is pretty close to completion. also i will not be able to complete the Skyride station as the block plan cuts it in half :anger: i'm a bit of a perfectionist
 
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Tom G
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 12:32 pm

Wow, the pictures are awesome and thanks for agreeing to let me share them. If you want to PM me your real name/website or how you want to be credited, I'll will state that - if not I'll just put you as 'Boz' from here - or nothing if you prefer (some people do like anonymity for a number of reasons).
 
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mrbrightside
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 5:14 pm

Those are incredible Boz! They really bring the plans to life and just, well, show what the ride building might actually look like...  It's a shame how they have basically designed a big warehouse, but the ride does seem to fit snugly in the area though,
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themealgang
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 5:40 pm

Boz, are you actually a Google Sketch-up genius? That is some seriously mind blowing work- congratulations.
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Blaze

Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 6:27 pm

I know I slightly bemoaned the lack of colour of the building, but seeing a mock up of it in context and it's clear it looks pretty much perfect as it is.

Seriously incredible work, Mr. Boz!
 
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Boz
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 8:08 pm

Thanks for the comments guys
Its great to see my work well recieved

My personal theory regarding the ride system is probably going to disagree with most people on here, but given the clearances involved with entry and exit doors to the ride chamber, and the clearances required for the ride system itself, I seriously doubt that it will be the standard drop tower idea that is prevalant on here.
i also am led to believe by the formation of the platforms that it will be only two seperate seating arrangments, boarding from the first pair of platforms and disembarking on the 2nd. How it is going to be managed how ever is not something i'm prepared to guess at.
 
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 8:10 pm

Not posted on here for a while!

Boz's work on this has really let us see how this ride is going to work, and looking back at the plans now it all makes sense!

Firstly, it's obvious that all the action occurs on the ground level. The lifts are evidently there to simulate going underground, and guests are loaded onto the ride at the top of the towers. This is evident now as the operators cabin has to be within sight of the loading area and ride hosts, and the ops cabin here has a door leading straight out to the backstage area as well as a door into the ride area itself.

This is actually really exciting now we have confirmation of how the ride will work, for lots of reasons. Firstly, the lifts are going to have to use some sort of effect (whether visual or physical) to suggest going underground. But what is truly exciting is the way in which this ride is obviously going to have to have some sort of narrative - how far are we going underground? Why? Who owns this facility and what is it they're hoping to find?

Secondly, the loading system. As you get into the loading area you are supposed to be underground, how are they going to theme this? And the biggest question of all, how are they going to load drop towers from the top? As far as I am aware this has never been done before! There is going to have to be some sort of moving floor platform to allow boarding and then move away to clear the safety envelope of the dropping car....with the outside of the ride looking as it does, they can really go to town with an industrial looking mechanism, perhaps similar to floorless vertical drop B&Ms?

The thought of taking the lifts down to the 'known edge' of the catacombs and then boarding another machine to go even further is very compelling...imagine the floor moving away to reveal a bottomless black pit!! Also, could the ride utilise a fast ascent back to the top? Perhaps the strange group from the comic whose logo has been seen near the ride are utilising hidden catacombs to destroy Nemesis? A huge explosion could easily be created with bright lights and smoke effects!

The last piece of the puzzle is the exit lifts - it shows that the story is hopefully going to be very complete, with an actual end. Usually rides that take riders to other places end quite abruptly, with no transition from the imaginary world of the attraction to the real world of the theme park - this ride could easily get away with just dumping riders into the shop straight after the drops. Having exit lifts means that after the ride itself, riders are taken back up to the surface to complete the story, a nice touch that will enhance the believability of the the trick and help keep the ride immersive (I envisage many discussions on the AT Facebook page on whether the ride is actually underground or not.....perfect!)

All in all I'm very VERY excited about this project, even more so then SW7. If they really achieve what they seem to be aiming for, this will be a cross between Nemesis (one of the worlds best coasters) with Hex (one of the most immersive and detailed dark rides)....my idea of heaven!

EDIT - you're totally right Boz, there is hardly any room to manoeuvre in there. The ops cabin is so close to the opening in the floor that people wouldn't be able to squeeze past to get to the exits unless the whole opening was filled with a platform - the chances of that are very slim...perhaps the ABC vertical dark ride might be better suited? By spinning it can load from both lifts and deposit guests at the exits...I guess guests will be loaded on to one side and will exit on the opposite side (guests loaded through Entry Lift 1 exit via Exit Lift 2 and vice versa)....ruddy exciting stuff, and quite a complex set-up...in terms of ride management this might be the most ambitious project ever undertaking within Merlin!
Last edited by Skumfidus on Thu Dec 15, 2011 8:20 pm, edited 1 time in total.
 
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Sam
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 8:24 pm

I don't see how top-loaded drop towers can possibly work. Surely it'd be fairly likely at some point in the ride's lifetime there'd be an error that would cause the floor to open while guests are standing on it? Unlike all the other rides on park with mechanical safety system, all that would need is a computer error...
 
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Re: 2012: Nemesis - What Lies Beneath... Part 2

Thu Dec 15, 2011 8:38 pm

Sam, as you can see in the image of the inside of the room, the drop towers will probably be placed in the empty white space in the middle and they will drop, leaving the floor behind and at the side of them, similar to TH13TEEN.
I think it is too much of a risk and health and safety wouldn't allow it if not.

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