"Blaze" wrote:Almost don't know where to start. So I'll start with a question. Who's going to pay for all this? Merlin Entertainments make nigh on a billion in terms of revenue, and about 200-300m profit. It's about time they spent some quality money on the towers. Also if they truly believe that they're second only to Disney they a)need to spend more to stay there b) how if other parks can spend 40-50m euros per ride, like Efteling for example have just spent 40m on an arena and a convention center. Plus the cost of their recent wooden racers which were 12m, the flying dutchman 20m in 2007 ravelejn 30m their new pandoras box thing or whatever in 2014 is rumoured to be 40-50m, if they can afford all that then Alton with roughly a million less visitors per year, backed by a massive multinational corporation can afford attractions reaching the 25m mark.
From the top, Thirteen NEEDS the trims. they were put in because the ride was over-speeding and throwing the drop mechanism out, and allegedly would pull too many negative-Gs for younger riders. Similarly, the kickers can't be removed, they need to be there and removing them wouldn't change anything apart from save them a couple of quid on power. Didn't know that, I thought it was because the speed messed up the kickers or something. Then the simple solution is at the end add a helix, and don't say theme parks don't edit their rides, The Ultimate and a more drastic change was steel phantom to phantoms revenge.
I think you mean X-Sector RE Fanta, but whatever, as for Air, it's supposed to be as far from Nemesis as possible in terms of theming. If they ever do get round to putting in the theming they planned to before the money dried up, they'd do it like they planned, and have it as a peacefull oasis, without any blood or anything like that, and all the better for it. It doesn't suit blood. but surely there has to be some progression of change from the post apocalyptic theme to the oasis theme.
Katanga unthemed? What?! Well what is there? there's a couple of buildings decently themed, the structure of the minetrain, some waterfalls, a bland game stall thing, a bland tunnel, and a bland rapids station and route. Never said unthemed, just could be themed a lot more.
We're getting a pretty major dark ride and you're demanding two new coasters and a Top Scan? Really? And the only coaster that will fit in the tent is a Jet Star 2, as that is what it was designed to hold. Anything else is pushing it. No I'm saying either a junior coaster that's off the shelf (or a custom if they're a wee bit too big, but that won't add massive ammounts onto the price which I'd be surprised if it exceeded 2m let alone 1.5m and a top scan to be placed in Dark forrest as the area lacks a flat, and the whole park only has 3 quality flats, 2 are old decrepid family flats (enterprise and blade) and then ripsaw. We need another flat. OR a smaller version of Eurosat from Mack which would fit very well into the tent as the one in Germany is 80ft tall yet the dome containing the ride is the same as the main bit of the tent. This would only happen if the dark ride is like 5-6m and mack don't offer a collosal price (5m max). However I've already said to go for the first option. Please remember, we had nothing last year, and the park is lacking multiple ride types for multiple people. Ques are only ever going to get to acceptable levels with new rides.
Remove Rita? When will people learn that it's a permanant ride and not some throwaway attraction designed to fill a space for five years? Doesn't help the park? It's incredibly popular, and dominating the area is a good thing, why you'd want a thrill ride to hide in the corner I don't know. Yes, it does intrude too much, but there's no where else for a coaster to go in that area, so there's no point arguing about replacing it. It's far to big and intense for Chessington, especially as Merlin intends it to be a strictly family park to keep it seperate from Thorpe. So what about all the permanent rides the six flags chain moves around their parks? If it was so popular why did it come 4/5th in that poll ;) There's actually a platue that stays at around the same height near the figure 8 bit that is 100m*100m. Chessington is trying to be a family park, family parks need a little bit of everything, as what if there's a family of 5 one of the kids is just getting to the point where he wants to try thorpe park level stuff, Vampire isn't exactly the greatest ride for him to make the step between. It's not that big nor fast so not too intimidating for those sort of people, and allows the core of the parks fanbase something to cheer about.
Your idea for a new launch coaster? My rough guestimate of the price is around about £50 million if you include landscaping the carpark, re-locating the lost space and re-routing access to it, adding the infrastructure into Katanga and the sheer scale of the ride itself, which would never pass planning aplication anyway. Cheetah hunt is a low lying coaster if you ignore the tree formation, I doubt it'd be that much, perhaps pusing the budget a bit, but no more than 30m like I said before Alton needs to splash the cash more.
Myself, I think the best thing to do for SW7 is some kind of old-school B&M sit-down or a wing-rider where the Air car park is. After that, use the Black Hole site for a new indoor family-thrill coaster like they suggested at the Thirteen event. In general I'd like to see them continuing to go round the park refreshing areas one-by-one, steadily improving the park by replacing tired areas and touching up ones that are still good enough but looking out of shape, like X-Sector. Hex needs fixing properly over this winter also. I can agree with this, though I'm still unsure about Air carpark being the best place.
"Stelios7" wrote:I'd prefer the Flume site for SW7, then SW8 is the Air Car Park.
They wouldn't have SW7 in Gloomy Wood, think of the tree removal.
"Coasteraddict" wrote:So what about all the permanent rides the six flags chain moves around their parks? If it was so popular why did it come 4/5th in that poll ;)
"Blaze" wrote:Rita won't be going anywhere for 15 years minimum. Sorry. That yellow box includes too many trees, and the locals don't like them building there. Thirteen had enough problems, it's unlikely they'll be allowed to build there again, let alone so soon or so big. With the red circle, you're forgetting one pretty major thing. Thirteen. The circle is pretty close, if not on top of it. Plus there's access to it, which would be pretty hard, annd again, getting it passed. Pretty sure that spot of land is in the GDO are, and you'd access it via the gap that'd be created when they removed the station of Rita, either way the area needs a flat, and there's room for 2 if either way (water balloon area and ug swingers site) Perhaps the water balloon site could be a dark ride, however you'd have to go into the trees, and it's a waste to have one there as the trees are among the highest at the park in Dark Forrest (why they don't secretly plant larger growing trees everywhere, or at least at the edges IDK)
Coaster Corner is accessed through CCL, so it would have to be a family-orientated area, no thrill rides. There's no room for a tower or a Flusch, and the area closed because of noise problems, a big ride like that will make a bit of a racket. No as you'd logically make the area accessable from both CCL and X-sector, to avoid bottlenecks, but you'd have the main entrance X-sector side, to try and keep CCL more secluded (and traffic problems with Dark forest also near CCL. The area is a equilateral triangle of about 140m, Fluch is a L shaped ride with dimensions of about 140m*100m, with small widths. The plan would be to have the indoor bit like a castle wall, same style as the tower already there, and flaunt is as an extra bit of the house, thus achieving planning permission, and allowing larger rides inside the area (if the wall were to be above tree height, but I doubt it. The racket was from old rickety rides, modern rides are a lot quieter, and it's only like having another Dark forest.
They'll have trouble with building at the lake, and Gloomy Wood doesn't need a new attraction. It's too small to hold one and is only there to hold Duel, it's not supposed to be a full area like Dark Forest or X-Sector. Too small? so what there's massive amount of land surrounding that could be expanded into, TBH I'd much rather the broomstick coaster happened rather than Rita. and who says it's not supposed to be a full area? No reason not to TBH as many just walk on by, needs something else to keep people there.
Not sure if there's room for a ZacSpin. In fact I'm pretty sure. I doubt there's room for a full new area by the Air car park coaster unless it's the 'active link'. Again, you're being overly ambitous with all these woodies and dark rides, there's just not enough room and the regulations and locals won't be pleased. Zac spins, or at least the larger models are no larger than 30m long by 10 wide if that. ok it'd be a wee bit of a sqeeze, but who's to say we can't alter the paths and bury the ride slightly and have a path going through the ride, we could even move the blade if need be, would help if I knew the cleerance needed by the rides. The air carpark is at max 220m long max, though the bulk is 125 and it's by 140m, for perspective the main part of FV (nemmy blade ripsaw) is about 140m*140m and some rides could go into the surrounding woods, and there's plenty of room, the park is about 1km by 800m in comparison IOA is 600m X 600m with a lake in the middle at about 100m X 200m and they have multiple, very large dark rides.
"Blaze" wrote:How do you 'secretly plant' a large tree? I don't think you appreciate the strict control and scrutiny the land AT owns is under. That area is not in the GDO, otherwise Thirteen would have been built without a fuss from the locals. Actually it's only the bit that goes into the woods not in the GDO, however the turnaround for rita into the station still might be in GDO. And I do, but I also think people overstate them on here.
They can't just do whatever they want by making it look old. If they had to remove the 'Don't look down' voice from Oblivion becaus eof riders' screams, they won't get away with a major coaster like that. I'm not convinced you could access Coaster Corner direct from X-Sector because of Oblivion, the access road and stuff, unless tey wrappred the parth around the towers. Look old? No I said build it in the same style as the tower in the corner of the CC, thus to blend in, potentially allowing planning permision for a larger than tree height ride, due to it blending in with what's already there. Why is Oblivion being mentioned?, it was one couple complaining, and people still scream when tipped over the edge. The pathing would be a problem, but one easily solved, as there's already a parth that half wraps around the towers, and there could be one linked through x-sector behind the games stall
If Alton wanted it to be a full area, it would have been made as one, but the woodland is protected and the ground isn't exactly flat round there, so it would be difficult to build on it, let alone get permission. Another ride there would be nice, but their options are rather limited. It's not really hilly around the lake, only a couple of meters variation. Didn't know the woodland is protected
What's the point of a kids version and a full version of the same flat if the full version os going to be made smaller? only a couple of feet (i.e. from 62-55ft) as the swing height is a wee bit too high for the trees around the park.
PBBs Wildmouse was built in the 50s when H&S let people get away with that. Do you think that kind of ride would be allowed today? The world moved on from those rides a long time ago. Alton want to be changing the future, not revisiting the past. Explain why there are wild mice still being installed? The Maurer mice are fairly intense, ok not a patch on PBB's but still intense. Just because people are overlooking them for other rides, doesn't mean that they can't make a comeback, they're a compact ride type, that offer good thrills for families. If you are leader of a market, and you're having a lower investment year do you go for risky technology, or tried and tested technology strengthening your position for when you go for more prototype esque technology for lots of money? Answer is obvious. All I'm saying is don't disregard the coaster type, you're constantly complaining about lack of space (which it's only really lack of height to be worried about, but even then wild mice fit the bill) yet scoff at a proven compact coaster.
Simply, that's all too much, they'd never afford it and there wouldn't be enough room without turning the park into a themed verion of Mandyland. They should focus on getting the most out of a comfortable number of rides and not try to just build every kind of ride imaginable. Obviously it'd be over time like any park does when building up their ride library, however most of the rides aren't overly excessive in price, so could be done in 30 years, which would finally pull the park up to the level that more established parks have in terms of ride count, helping to push Merlins hope of making Alton a must do when considering staying over for multiple days, as there'd be too much to do. There is plenty of land available, and so what if rides are slightly overlapping or close together?