Ripsaw Raver wrote:danny.g97 wrote:I'd like an Incredible Hulk lift hill! Like enclosed in a tunnel, you start climbing very slowly and you hear a doctors voice saying something like, it's near completion, it's starting to wake, prepare... For... Nemesis! Then the launch begins and and you hear the monster noises from sub terra for the rest of the tunnel. It's only a launch with a speed so the car could reach the top. Going over would give some great airtime and make it more obvious that nemesis is based on a monster.
Not to be rude but how more obvios do they have to make it with a giant alien creature sat smack back in the middle lol
Maybe a flamethrower positioned on the stall turn could be cool, so just as the train exits the zero g a "Phalanx Gun" fires regardless of the victims Nemesis holds, The Flame would be on central post and would give the effect of a close call as you swoop into the valley before the stall- Or maybe just return the old Camp up and the hill and add some more scenery around
TsungUK wrote:Just replace restraints with lap bars.. Much more intense
lucy2244 wrote:I'd like to see that damn skeleton moved from the rocks.
Wedjie wrote:Cars and Station could definitely do with a bit of TLC.
Like the idea of a hulk style lift, but if you were launched rather than dropped of the end of the hill then the rest of the circuit would be very fast (leading to problems with comfort and probably noise).
jackandylan123 wrote:I just think now...just get new trains, repaint the station as it seems to be fading atm...then a night where only nemesis is open, have JW there and a better place on the map, that is all I ask