UK theme parks from another point of view!

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DiogoJ42

Gruntpuddle Park

Thu May 13, 2010 12:56 pm

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Watch This Space...
Last edited by DiogoJ42 on Sat May 15, 2010 10:08 pm, edited 1 time in total.
 
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cmpunk771
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Re: Comming Soon

Thu May 13, 2010 4:58 pm

Who are you? Morwenna lol

I am intrigued by the screenshot, anynews on when we will know what it is?
 
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teaves17
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Re: Comming Soon

Thu May 13, 2010 11:51 pm

Looks good :D Liking the pathway lights - very nice 8)

Looking forward to seeing this grow.
 
Jordan

Re: Comming Soon

Fri May 14, 2010 5:38 pm

"teaves17" wrote:
Looks good :D Liking the pathway lights - very nice 8)


I think it's supposed to be a runway :wink:

Looking really good Diogo! I loved your last park and I can't wait to see what you do with a rather challenging setting for a theme park. Reminds me of some of the RCT1 scenarios.
 
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teaves17
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Re: Comming Soon

Fri May 14, 2010 10:44 pm

"Jordan""][quote=""teaves17" wrote:
Looks good :D Liking the pathway lights - very nice 8)


I think it's supposed to be a runway :wink:

Looking really good Diogo! I loved your last park and I can't wait to see what you do with a rather challenging setting for a theme park. Reminds me of some of the RCT1 scenarios.[/quote]

I see :P
 
Ritadz
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Re: Comming Soon

Fri May 14, 2010 10:59 pm

What happened to your computer not running when you start up RCT, or whatever it was that stopped Blithering Lodge?

Looks good, but not Blithering Lodge good.
 
DiogoJ42

Re: Comming Soon

Sat May 15, 2010 10:08 pm

The Blithering Lodge saves are corrupted. (not given up on them yet) But RCT3 works fine.

I needed to do something creative in RCT, rather than just try to get BL working and fail... again

This project is still a work in progress. All will become clear when the time is right. ;)


***************************************************************************************

Allow me to present you with a brief history lesson. :D

1918: The RAF is formed by the amalgamation of the Royal Flying Corps and the Royal Naval Air Service.

1924: Gruntpuddle Aerodrome is founded in the sleepy Kent village of Gruntpuddle.

1925: The first Squadron of de Havilland DH9s takes residence.

1930’s: The airfield expands rapidly. The triangular runway layout is established. Now called “RAF Gruntpuddle”.

1937: As war becomes inevitable, the airfield forms a key part of the defence of the British Isles. Hurricanes are posted to the base.

1939: War – huh – good god, y’all!

1940: The Battle Of Britain. Finest hour, so much / so many / so few, etc, etc.

1944: For D day, troop gliders and their tugs take off from Gruntpuddle.

1945: War ends. Used as a base for testing new-fangled jet aircraft.

1950: Control of the base is handed over to The USAF, under NATO agreement. Now known as “Gruntpuddle AFB, 3924th Tactical Commie Killing Bomb Group, Inglandshire.

1950’s: Massive expansion of the base, including extension and widening of the main runway. The two secondary runways are now used only as taxi ways.

1959: B57’s are posted to the base. Nuclear weapon stores constructed. Massive bunker complex begun.

1961: Bunker phase one completed.

1962: Cuban Missile Crisis. Aircraft are stationed on QRA with full nuclear payload.

1963: Fighters are based at Gruntpuddle for the first time since the war. F104’s of the 238th Fighter Interceptor Wing join the bombers.

1964: Continuing expansion. Woodland dispersal area built.

1966: U2s are spotted visiting the base.

1968: As missile tech improves, the bombers are withdrawn, leaving more space for more fighters. F106s dominate.

1973: Several squadrons now operate a variety of aircraft, including A10s and F111s of the 923rd Tactical Fighter Wing. The 238th FIW has upgraded to F4Ds.

1976: F15s are posted to Gruntpuddle. Construction begins on Hardened Aircraft Shelters.

1979: Bunker phase two completed. The base is now a major centre of USAF operations in Europe.

1980’s: As the cold war reaches it’s peak, more tactical nuclear weapons are stored on site than ever before. Mass lesbian protests outside the base.

1986: F16s join the base.

1989: Berlin wall torn down. Beginning of the end of the Cold War.

1991: The USAF decides to stand down from Gruntpuddle. Base is handed back to the RAF on September 14th.

1992: The RAF have no use for the site, and decide to decommission it.

1993: All classified equipment and weapons systems have been stripped out, and the site made safe. The buildings are left intact, but gutted.
Part of the runway is used to store materials for the Channel Tunnel rail link. Talks begin with the Imperial War Museum to convert the site for public exhibition, but these fall through.

1994: A consortium of local aviation enthusiasts, of which I am a proud member, put forward a plan to create a “cold war theme park”, combining thrill attractions with a museum. We received provisional planning permission in October.

1995: Site preparation begins.

Our initial site inspection revealed a curious mix of buildings, ranging from bland, industrial looking warehouses, through 1930s RAF architecture, to the concrete and olive drab of the cold war NATO era.

Here are a few photographs from our first visit.
The main gate:
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An A10 acts as a gate guardian:
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The parade ground:
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1930's hangers:
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1940's hangers:
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Hardened Aircraft Shelters (HAS):
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The 'Hush House', where engines were tested:
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The Air Traffic Control tower:
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Fire Station:
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The UNITER building (left), and main bunker (right):
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The woodland dispersal area:
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One of the more interesting parts of the site was the WSA (Weapon Storage Area), where the nuclear warheads were kept. Although now empty, this part of the site was still off limits at the time of our visit. MOD officials want to double check for possible contamination before releasing the land to us. How nice of them! 8-[
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Finaly, an aerial view of the site:
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At this point in time, it is still too early to say what our plans are. But rest assured that you guys will be the first to know when we start building rides! :D
 
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Russell
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Re: Gruntpuddle Park

Sat May 15, 2010 11:10 pm

Ooooh! A new park from you! This could be very interesting... :D
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teaves17
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Re: Gruntpuddle Park

Sun May 16, 2010 11:18 am

Looks amazing :shock:

Why can I never do anything like this? #-o
 
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Re: Gruntpuddle Park

Sun May 16, 2010 4:28 pm

Diogo, your skills scare me 8-[

Awesome work :D! Really looking forward to seeing this develop. Also, loving a bit of nuclear - things like that always really interest me, especially after working right next to a site in the process of decommissioning not too long ago. You should get UKAEA involved, and have the land released bit by bit. Perhaps even a few CNC officers patrolling - they always add nicely to the sinister/Oblivion-like feeling :P
 
DiogoJ42

Re: Gruntpuddle Park

Sun May 16, 2010 5:15 pm

Cheers :D I plan to have the place crawling with security guards.
The good news is that there is very little in the way of hight /planning restrictions for this site, so some pretty crazy coasters should be possible :mrgreen:
 
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Gloomy Dude
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Re: Gruntpuddle Park

Sun May 16, 2010 6:33 pm

This looks fantastic mate! I'm sure if anyone can pull off a kind of grim, heavily policed, Cold War/militaristic, nuclear bunker themed park with style and panache, it's you.

I presume you genuinely are interested in aviation, because this is ridiculously detailed and authentic. I look forward to the rides.

Blithering who? :P
[size=90]For some things there is no rational explanation. There is no way out. There is no happy ending to this story. Welcome to the unknown. Welcome to eternal darkness.

Welcome to Charlie and the Chocolate Factory - The Ride
 
DiogoJ42

Re: Gruntpuddle Park

Sun May 16, 2010 7:34 pm

Yeah, I'm a bit of a plane geek... with my "chosen specialist subject" being cold war RAF / USAF jets. :lol:
I spend a good couple of hours checking dates etc. for that back story! :no: My main concern is that RCT is just too happy and sunny to look grim enough! :P

(By the way, has anyone looked closely at the name board out side the gate? :) )
 
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mattbailey
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Re: Gruntpuddle Park

Sun May 16, 2010 7:42 pm

"DiogoJ42" wrote:

(By the way, has anyone looked closely at the name board out side the gate? :) )


Yep :wink:

As apparently I say thanks to you too often, I will make do with this: :clap:
 
Danny

Re: Gruntpuddle Park

Mon May 17, 2010 9:56 pm

I had to zoom in 400% to see that. Loving what it says :P
 
DiogoJ42

Re: Gruntpuddle Park

Sun May 23, 2010 7:25 pm

Work has begun on the first stages of turning RAF Gruntpuddle into Gruntpuddle Park.
The costs involved in creating a suitable space for the public is exceeding our expectations a little. So we have had to postpone our theme park plans for a year or two, while we build an infrastructure to keep the park ticking over.

Our first job is to convert some of the existing buildings for toilets, shops and food outlets. Once that is done, we plan to buy a land train type transit system, to take people on a tour of the site.
We have also invited several showman to set up on the hardstandings by the hangers over summer. How many of them take us up on this offer remains to be seen.

The plan is to open for summer 1996.

---- Post Info Added ----

We have been busy converting the NAAFI and Officer's Mess into eateries!
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Our first proper attraction is the Airfield Tours train. The station is behind the gate guardian, by the entrance.
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The tour takes around 10 minutes, and really gives a sense of how big the site is.
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Although we have no permanent thrill rides yet, a fun fair has agreed to set up shop with us for the summer.
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Including the Crazy Mouse! Although it is popular with our guests, it will not be here long. So if you want to ride it, come down to Gruntpuddle Park, before it's too late!
 
Ritadz
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Re: Gruntpuddle Park

Sun May 23, 2010 9:18 pm

Seriously, how do you make such good parks?
 
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captain
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Re: Gruntpuddle Park

Sun May 23, 2010 9:26 pm

That is actually sublime! The fun fair is a perfect idea and sits so well amongst the (very realistic) buildings. The park must have taken hours and hours to create but looks incredible. :clap:

My very small, minor pedantic gripe is with the wild mouse. The layout is perfect and a classic travelling mouse, but I just keep seeing those cobra roll/loop supports! Not that they have an impact on how good the park is, and it really is a very minor issue.

Seriously though, congratulations on a great successor to Blithering :D
 
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mattbailey
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Re: Gruntpuddle Park

Mon May 24, 2010 11:55 am

Brilliant! Simply brilliant!

A couple of quick question... how do you remove ride entrances, but still have guests ride? Also, what scenery set is the station for the trams from?

Great work Diogo!
:clap:
 
DiogoJ42

Re: Gruntpuddle Park

Mon May 24, 2010 2:50 pm

You need an invisible station set. I use Belgabor`s Invisible Doodads.
The station is made from stuk71's SHR91 set
The trams themselves are Das Matze's Studio Tour
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