First things first, and people probably all know this but just to cover myself: While I shall try to make the park as accurately as possible - please bear in mind I'm using the most frustrating program known to man. As such, things are generally confined to right angles and the grid, in some cases diagonals. Ground slopes/terraforming is also more difficult than real life, especially when using path covers. Where there might be a gentle tarmacced slope in real life, ingame it is considerably harder to do, so forgive sometimes abrupt hill slope changes, although I will try my best.
The other thing is that I am mostly doing this with Google Earth. So please forgive any artistic license I use. I'll try look at as many photos as possible( and the ones Nathan put in the other thread were great - thanks), but Google Earth is easiest for spacing and such. I will guess what's in the behind the scenes areas. Because I've yet to visit Skeleton Cove, I think I'll build the 2010 Lightwater Valley, and we shall take it from there. Another point is that there simply isn't enough custom scenery to do this perfectly (and I don't think I'll start making it - I'd have to learn and it would make the project take even longer), so please forgive things such as square arches instead of rounded ones (Ultimate station), different roofs, doorways and windows etc. I'll try my best!
Nathan - this will appear on Valley Mania when I've done a bit more, and sorry if the updates are less frequent there. This forum is likely where I'll discuss building things and changes with the reasonably active RCT people here, and try post updates on VM that show definitive progress.
So, work-in-progress (WIP) construction so far. If you think something is wrong, or you'd do something differently, use different CS etc, let me know.
Shopping village so far:
Entrance so far:
Roof issues, door issues, path issues aplenty:
Site of first train station. Should be roughly diagonal in real life, but that's impossible. There should also be a big fence/gates here, and I need to redo the path edges:
Phew. More will come as and when. Any suggestions, don't hesitate to say.
I'll leave you with this: