I’ve been meaning to reply to this topic for a while. Been watching your stuff on YouTube but you always post it when I'm too busy to respond
Gulf Runner is really good although I think it drags out near the end. I'm not sure if you went a bit mad with the amount of supports too. Everything else though is great and you got praise from Blaze which I think has to be a first.
Now about this bouncing coaster car concept, I can't see it realistically happening. If a park had to choose between this coaster or a normal coaster plus a shot tower I think they’d go for the second option. Two rides for the price of one.
You see what is often forgotten about trick tracks is that they are there to trick riders (the clue is in the name
). This is why the rides that have them always keep them small and out of site. The point is not what the trick track does but that it takes the riders by surprise. Case in point; anyone can take one look at Mystery Castle and realise it's a drop tower but would you realise Sub-Terra is one also?
If you know that you're about to be shot up to the top of a really tall tower the effect is lost and it just becomes another element of the ride. A very good element but then it could be a standalone attraction. The trick is to conceal it in a way that guests won't know what's coming (very hard to do with a tower of that size). I hope that helps with your design.
Finally the names. You’ve come up with some good ones, here are my thoughts:
Bone Crusher - classic, this could work
Interceptor - also interesting
Overlord - I think this is my favourite but it would better suit a theme like Oblivions.
Megasaur - bit overused
Raider - again overused
Monstrosity - classic, this could work
Wolverine - A bit cliché, not bad though