Here's another world first concept that popped into my head a couple of days ago...
Motion Simulator Track:
The model above is two separate pieces that I borrowed to demonstrate the concept from the 3D Warehouse. I don't claim that either of the pieces are my own work, I simply put them together for this idea.
1. Basically, a small train (it could either be a single car or between 2 and 4 cars long) is brought to a halt on top of the track section which is held up on a motion simulator mechanism.
2. A section of track behind slides down to prevent the track with the train on it from striking it whilst the motion simulator is in-motion.
3. The train is then lifted up and down and spun around before it resumes to its original position or to a new area of track so that the ride can continue.
This element could be done as part of an enclosed show scene with other effects, or on its own in a themed environment, etc...
The obvious question after this (besides 'how on earth would you get that to work?'
) is, how would such an element fit into a ride to make it worth investing money in its development (as if that would ever happen!
)? Well, I thought I'd throw together a quick concept layout and add theming too it once I get time. Here is my idea for how the element could be incorporated into a roller coaster:
It's still obviously a work in progress!
This idea is for a family thrill ride. The ride begins at a science/research outpost in the Himalayas and you board a train designed to look like an advanced snowmobile to hunt the legendary yeti.
The ride rolls out of the station and turns into a LSM launch run to give it some speed. The launch pulls 1.25 G's and reaches a maximum speed of 45mph before the end of the launch, ready for the next part of the ride.
The train slows down and rolls into a cave which looks like it could be a suitable hiding place for the illusive creature. The train pauses to allow those on-board to look around, but the creature attack the train from behind. The train rises up inside a dark, icy cave and is hurled around and you're powerless against the might of the monster that has you in its grip.
The yeti soon becomes tired and lowers your snowmobile to the ground (in-line with a different section of track as opposed to the track from which you'd just entered the cave) before you make a swift getaway. The ride does a second launch, this time to 50 mph, ready for the finale!
The whole sequence wouldn't last any longer than 40 seconds to allow the track to rest and be ready for the next train (roughly 5 seconds for the train to stop and lock to the track, 30 seconds of the motion simulator and then finally another 5 seconds for the track to be ready to release the train for the next part of the ride). The concept would probably cost more money than it would be worth investing in making it a reality, but it's just another idea that I wanted to put out there.
I'd love to hear what others think about this concept.