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Re: BigAl's No Limits Coasters

Posted: Wed May 30, 2012 8:29 pm
by BigAl
Well there's nothing stopping me from making another one! :P

Re: BigAl's No Limits Coasters

Posted: Fri Jun 08, 2012 9:40 pm
by BigAl
My first attempt at an Intamin ZacSpin (or Ball Coaster)...
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See the whole picture album here.

It's only small but I didn't want it to be too big complex because the real versions seem to be small too (although mine would technically be the smallest of its kind if you ignore the original concept that Intamin made as a test). That's also why it's called 'Whipper Snapper' as well. :P


Technical data

Capacity: 1390 riders per hour (rounded figure)
Ride Duration: 32 seconds
Ride Length: 524.8ft
Maximum Height: 68.5ft
Largest Drop: 32ft
Top Speed: 31mph
Total Number of Drops: 5


Download the track here.

or...

[url=http://www.youtube.com/watch?v=ZqHPABLA-gA[/url]See it on Youtube!



And for anyone not very familiar with the Intamin ZacSpin, here's 'Kirnu' at Linnanmäki:

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[url=http://rcdb.com/m/3613.htm]RCDB.[/url]
POV.


While I'm uploading all of this, I may as well give you all a preview of my next ZacSpin Coaster as well:

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:P

Re: BigAl's No Limits Coasters

Posted: Fri Jun 08, 2012 9:48 pm
by RyanY
Just downloaded and I can say that it's very smooth. :D

Good Job, it's just unfortunate there's no Zacspin in No Limits. Hopefully there will be in No Limits 2. :P

Re: BigAl's No Limits Coasters

Posted: Fri Jun 08, 2012 9:51 pm
by BigAl
Haha, I know! It looks silly  going around as an Intamin inverted coaster. :P

Re: BigAl's No Limits Coasters

Posted: Fri Jun 08, 2012 9:54 pm
by RyanY
I know. :P

Just thought I'd tell you but the video doesn't seem to be working.

Looking forward to the next coaster. :D

Re: BigAl's No Limits Coasters

Posted: Fri Jun 08, 2012 9:57 pm
by BigAl
I've sorted the video link now. Thanks for spotting that! :)

Re: BigAl's No Limits Coasters

Posted: Sat Jun 09, 2012 12:29 pm
by BigAl
Another Refreshers teaser:

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I never really uploaded any shots of my progress on Monstrosity or Soar, so this is what I've got so far...


Monstrosity:

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This is going to be an absolute pain to theme! :P

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Soar:

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This is probably my most favourite part of the ride. I thought it would be fun element to experience lying down on a flying coaster whilst going over an air-time hill. Does anyone know if any flying coasters have such an element?

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Comments are welcome. :)

Re: BigAl's No Limits Coasters

Posted: Sat Jun 09, 2012 7:04 pm
by Russell
BigAl wrote:
This is probably my most favourite part of the ride. I thought it would be fun element to experience lying down on a flying coaster whilst going over an air-time hill. Does anyone know if any flying coasters have such an element?


I don't think so as I believe Air is still the only B&M Flyer with a fly to lie section!

You have some fantastic coasters here! :D Wish I had the patients for No Limits! :(

Re: BigAl's No Limits Coasters

Posted: Sat Jun 09, 2012 7:31 pm
by Charlee
Hmmmm

Monstrosity and Soar = Nemesis and Air?

They both look fantastic, very smooth :D

Re: BigAl's No Limits Coasters

Posted: Sat Jun 09, 2012 8:56 pm
by BigAl
Russell wrote:
BigAl wrote:
This is probably my most favourite part of the ride. I thought it would be fun element to experience lying down on a flying coaster whilst going over an air-time hill. Does anyone know if any flying coasters have such an element?


I don't think so as I believe Air is still the only B&M Flyer with a fly to lie section!

You have some fantastic coasters here! :D Wish I had the patients for No Limits! :(


It's the air-time hill I'm looking at here though as you flip onto your back and then go over a hill before flipping back over for the brakes.

Thanks! :D


Charlee wrote:
Hmmmm

Monstrosity and Soar = Nemesis and Air?

They both look fantastic, very smooth :D


Well kind of. I've actually written up a back story for Monstrosity though. It's more of a combination of Nemesis and Oblivion (in terms of the story). Soar is just a generic flying coaster with some unique elements thrown in (as far as I know).

:)