I've made a lot of stuff in RCT3 over the years but I've only recently started to show some of it off. I thought I'd create a new topic to contain a random collection of all of my projects. Some are big and some are small. Some will also probably be unfinished too!
So here's a coaster I started making a couple of years ago but never finished it. Then, a couple of months ago I loaded it back up and completely transformed the ride from the basic track into a heavily themed Mack mine train.
Ladies and gentlemen...Disclaimer:
Subject attraction is "amazing" at the viewers discretion. The creator is in no way stating it's amazing for any reason other than that it looks good on the entrance sign.
There are quite a few photos of it, so I'll post some of the best here and then you can see the rest over on my Photobucket account
That's just 24 out of 48 images. Remember to view the rest here
The plan with this ride was that, originally, it would be a simple fairground style mine train with minimal theming and a tired setting. However, my idea soon turned into a theme park level attraction and the amount of theming shot through the roof (considering the ride is quite small).
I didn't want the size of the ride to count against how well it could stand up to other mine train coasters out there, so I decided to make the ride interact with other guests as much as possible whilst keeping most of the ride confined to the corner of the park and hidden away from most angles. The most notable aspects where there's some off-ride interaction are the exit bridge (provides a good view of most of the ride to those that have just experience it), the helix next to the queue (after the tunnel exit), the large helix before the tunnel (with synchronised water blasts from the small body of water designed to look like a long stream) and finally the collapsed section where the ride swings out and over the mountain and can be seen from all along the path where the BBQ stand is (if only the track could tilt the other way slightly to pull some negative lateral g's and give riders the feeling they may be about to fall off).
Another way to trick guests into thinking the ride is bigger than it actually its was to disguise and hide away parts of the ride from other areas. I used fences and created dips where rock could shield the riders from view until they emerged in a different area of the ride. I did this because rides should always feel as if they've taken you somewhere; possibly to a place you thought you could never go or experience. This way, I could make the ride feel like it's traversing a large, treacherous mine area rather than a small theme park area. I also built fake tunnels all around the ride (including one over the footpath) to give the effect that there are vast underground tunnels and add to the effect of a bigger ride experience. It all sounds a lot for such a small coaster and, tbh, it probably doesn't come across as being any of those things to most, but I'm still pleased with it.
I never planned or releasing this on its own as there's a story and a history to the park I've built it in, but I thought I may as well release it now any way as I can always wind back when the time comes to show the whole park with the story and the individual stories behind each and every attraction.
It's a mediocre effort, tbh. It's still quite obviously unfinished, but I'll get around to it one day.
It's actually part of a larger park I made called 'Springfield Forest'. There are many, many other rides in it too (most are still in their basic stages), so I'll hopefully share that one day as well.
Let me know what you think.