UK theme parks from another point of view!

 
scw55
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SCW55's Kaleidoscope

Fri Mar 21, 2014 5:55 pm

Hi, I'm scw55, and I like making fantastical things in Rollercoaster Tycoon 3.

I've played the RCT series for a long time, but only within the last few years I have actually started using it beyond fulfilling arbitrary objectives or making monies.

This thread will be the thread where I share what I have done. I'm someone who cannot stick to one park-project. I have ideas and I must execute them. If the idea doesn't fit my current park, I place it in a different park. As a result this thread will be of everything I do, and will be big. If you want a less messy view of the "portfolio", then visit my Youtube Channel and Photobucket Profile through url editing and hyperlink navigation.

I currently have two Parks which are work in progress and a handful on indefinite hiatus.

Here is my previous work (including POVs sometimes!)

https://www.youtube.com/watch?v=dilW9JH3xH0 - 14 looping Compact Coaster
https://www.youtube.com/watch?v=qDhtXOeihhs - Circuit Impulse Coaster
https://www.youtube.com/watch?v=4-SaY3OqIaU - Splitting Coaster
https://www.youtube.com/watch?v=nv5X4hpeLX4 - Small Hypercoaster (With an Inversion as a Sin)
https://www.youtube.com/watch?v=0Z6dUgrXeWM Wingrider (R)
https://www.youtube.com/watch?v=Uzdo_csE5Eg Wingrider (L) (same as the one above)
https://www.youtube.com/watch?v=hNINbmULmLc B&M Sitdown (layout is not mine. Theming is. Was themed as part of a contest on another forum)
https://www.youtube.com/watch?v=cDWT4_3Wy-Q Inverted Launch Coaster. Inspired by the SW7 Rumour Mill
https://www.youtube.com/watch?v=LbI1rEbs-Y8 B&M Flying
https://www.youtube.com/watch?v=fYJrkVdRt-E Conceptual Wingrider
https://www.youtube.com/watch?v=_4iaiDHDx-4 B&M Flier. First attempt at trying "mid circuit break section"
https://www.youtube.com/watch?v=Vgab2XvaHOU B&M Flier
https://www.youtube.com/watch?v=PJ1Ja_DBmx8 Circuit Impulse Coaster
https://www.youtube.com/watch?v=1oxxPQffy6Y Duelling Floorless Coasters that would kill you in real life
https://www.youtube.com/watch?v=XORCfIXjYYc Launched Coaster that would kill you in real life
https://www.youtube.com/watch?v=-rRpR5Znfck Subterrain Monstrosity that would kill you in real life.

So you can see, from videos alone, my skills have developed over time. I no longer kill people with my ideas and have explored the use of mid-break sections.

Screenshots! (View my Photobucket profile for more and random unRCT3 stuff. http://s54.photobucket.com/user/scw55/library/

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and a lot more. I won't post more since this is picture heavy as it is.
 
scw55
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Re: SCW55's Kaleidoscope

Fri Mar 21, 2014 7:13 pm

So, I've talked about the now and the past. What about the future?

You see, I have several ideas in my head, and I am not entirely sure which one to do next. Here are possible things I am considering doing:

a) Duelling Wingrider - I have successfully produced one before, about two years ago. I have come a long way since then and I have acquired better CS too. I am curious of what Duelling Wingrider V2 would be like.

b) Duelling B&M Flier & Floorless - Inspired by the interactions of the ride Battlestar Galactica, I've tried to execute this idea and it wasn't successful. The layout wasn't great, and worse still I built both layouts with one of them with Reduced Friction which... caused chaos with it enabled and disabled.

c) Special B&M Inverted Coaster - I've been planning this little beasty for a while now in my mind. I have even started the ground work of the "centerpiece" of this ride on my current Arctic themed park.


It would really help me if you guys would say out of which of these three you'd like to see the most. Perhaps suggest something different which I haven't considered before.
As you can see, I enjoy building fantasy worlds for my Theme parks. I'm not keen on Steel and Tarmac World.
 
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Danny
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Re: SCW55's Kaleidoscope

Fri Mar 21, 2014 8:19 pm

Dueling wing riders :)
 
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Re: SCW55's Kaleidoscope

Mon Mar 31, 2014 6:18 pm

It seems you all (of of you :>) want me to proceed constructing the Duelling Wingrider (V2).

I have already produced most of an initial layout. However I haven't finished it as I'm experiencing a minor crisis. There's a particular interaction element I really want to include and I am working out how this can be implemented without cluttering the layouts too much.

I'm happy with what I have done so far, I would be really disappointed if I cannot include it. So I'm leaving a little break until I can play again so hopefully subconsciously I will have a better idea of how to execute what I want. *deep breath*

I also need to decide upon a colour scheme and theming in the mean time. Perhaps it will come to me as the "shape" of the layout comes together.

I also don't want the layout to be too compact. I personally dislike spread-out B&Ms and B&M do occasionally build compact layouts... but there reaches a point it gets too compact and it clearly is a RCT coaster. I want to build a a good coaster, not just a good RCT coaster.

I also think I need to spend more time eventually installing Flat Rides and watching my parks. I seem to jump from coaster project to coaster project and I never let myself "sit back and enjoy" what I've done.

Here are two screenshots of my previous dueller.
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I think my problem is that the original project (in my opinion) was very good. So it's quite a challenge trying to find a way to "exceed" it.
 
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Re: SCW55's Kaleidoscope

Sat Apr 12, 2014 4:01 pm

Well the layout is complete!

Instead of mourning what I wasn't able to do, I appreciated what I had done.
This coaster will be a slightly different sort of Dueller.

Instead of duelling with the opposing train, it mostly duels with the opposing track. I.E. constant near misses.
As a result, this project will give me an excuse to try more minimal theming since the track itself is theming.

Here's a screenshot of the station:
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I am not sure what to name this beast. I am torn between "Defiance" (however I don't know how I can theme it around that name and "Leviathan" (I will have to research the name to see if it actually fits at all).

As you can see I have been trying to make a Nemesis-like thing. I have been trying for many years. This is more Octopus than Nemesis.

I have secretly been developing another part of the park whilst I had "Coaster Block". The theming is radically different from the areas shown before, but it's all in context. It's a "family area" because I was concerned I might go Coaster Crazy again. It's also an area I hope I can prettify (in a barren wasteland of a planet context). I didn't want the park to become "Steeland" (or Ironland ;))
 
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Re: SCW55's Kaleidoscope

Tue Apr 29, 2014 6:19 pm

Here's an overview video of my incomplete Duelling Wingrider.
https://www.youtube.com/watch?v=OdiE2t4Eq9I

Here's a POV of a completed Family Coaster inside a Glasshouse.
https://www.youtube.com/watch?v=nFWvJvAkvKY
 
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Re: SCW55's Kaleidoscope

Sun May 04, 2014 5:19 pm

I have a new park (this is 3 on the cycle now. 4 if I take my desert out of retirement).

The Park is based off a photograph I saw in a Holiday Advert.
The theme is the Welsh Countryside (like the previous park). But this time, more coastal.

The park is called: North Stack

So, this is the first ride, a roller coaster (what a shock).

Syth (Welsh for Vertical. If you don't know that, it sounds like "scythe" which sounds bad arse)

http://www.youtube.com/watch?v=sWyH66JKfqc
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(I forgot to add footers and I need to modify the block settings. Since it took me 2 hours to upload the POV video, it's unlikely I'll ever show it on a PoV)
 
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Re: SCW55's Kaleidoscope

Wed May 28, 2014 2:12 pm

The intent for this coaster is to provide a "family" option for a coasterPuffin exists for a lower intensity Coaster option, but it still has its own unique draw. Like how RITA, Air and Thirteen (and maybe to some Smiler) in Alton Towers are family/less intense options than Oblivion and Nemesis. But they themselves have their own strengths.

Unlike my previous parks, I have been aware of keeping a good ratio of flats to tracks. This theme park won't turn into Spaghetti Junction. I think it might negatively affect the terrain I've conjured. Too much development would do this too, so I am making sure I don't go overboard. The "gardens" I'm building will help reduce the conceretelandness of the park.

Here's the Puffin PoV:

http://www.youtube.com/watch?v=y8pLGZaYUjA

I've enabled Bloom to help things look better (and to make faults with cliff textures less noticeable). But it has affected the FPS when I am recording with Fraps. So for future recordings I will disable it, because I don't think the compromise was worth it.
Because it hasn't affected this ride too much, I don't think I will do a re-recording.
 
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Re: SCW55's Kaleidoscope

Sat May 31, 2014 4:57 pm

New Coaster! Guillemot

What do you get when you mix Crystal Wings, Nemesis and Wild Eagle? This it seems.

POV Video >> https://www.youtube.com/watch?v=-t6wUtmS9eo

Pictures VV

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Re: SCW55's Kaleidoscope

Sat Jun 21, 2014 6:43 pm

Here's my latest project. I have started to learn the art of Video Editing.

https://www.youtube.com/watch?v=0bMQk9GglLM
 
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Re: SCW55's Kaleidoscope

Sun Jun 22, 2014 5:37 pm

Here's a B&M Wingrider with not destruction or science fiction scenery.

http://www.youtube.com/watch?v=H_XB5I7YYlE
 
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Re: SCW55's Kaleidoscope

Tue Jun 24, 2014 4:55 pm

How about a Duelling Vekoma Inverted Coaster?

http://www.youtube.com/watch?v=MRua89mC5Y8
 
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Re: SCW55's Kaleidoscope

Mon Jun 30, 2014 2:57 pm

Here is a re-recording of an Old Project.
A B&M Wingrider.
Both POVs combined into one video, with bonus off ride footage!

https://www.youtube.com/watch?v=Wbt9-dzCjhk
 
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Re: SCW55's Kaleidoscope

Fri Jul 04, 2014 5:46 pm

This is an updated video recording of Guillemot, with added off-ride footage:

http://www.youtube.com/watch?v=UrsVSakdtso
 
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Re: SCW55's Kaleidoscope

Thu Jul 10, 2014 10:59 pm

Here's my latest creation:

http://www.youtube.com/watch?v=kOWuIM50j1U

This coaster is heavily inspired by Nemesis at Alton Towers. I have wanted to build a terrain abusing Inverted coaster for years, and now I've done it. The water was an after thought, and I think it works well. I helps break up the repetitive nature of the mossy covered surfaces. It creates a damp atmosphere.

The theme is of the Welsh Dragon (Red train, Green supports and White track) in a rocky area. People have quarried and mined various things in Wales for many years (coal, slate, tin, copper, gold and other minerals and ores) and some of these sites recover. They create these awesome pseudo-fantasy Jurassic environments. I wanted to create one of those. Unlike Nemesis at Alton Towers, this ride's pit is meant to look like it's been here for a very long time. The train station is an after thought. When I finished theming the environment, I realised I hadn't built a station. Perhaps it's a small chapel.

This will be my final project from the park "Cliff - North Stack". There are too many objects in the park for my system to handle. It is obliterating my FPS when I record. You can see the effects in the latter half of my Guillemot POV footage in the Guillemot video. I had to discard some bits of footage from really nice angles due to the choppiness. I decided I would rather keep the overall quality of the video higher than include this interesting footage, The POV section was recorded with the in-game Video Recorder. This took about 35 minutes to record, but in return I get basically flawless footage. The reason I don't normally use the in-game recorder is because it takes ages to record. It takes ~23X longer than it would with Fraps. This also means I cannot realistically record off-ride shots. This is why my earlier videos consist solely of POV footage. I still need to re-record "Syth", but I'll see what takes my fancy.

I do have an idea for my next park and I have another two parks on the go. It's just frustrating when I am pressurised to stop work on a park when I am not ready to move on. To me North Stack was an amazing success, so I don't know if that makes it worse or better. At least the saved file hasn't been corrupted (I've had that before).
 
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Re: SCW55's Kaleidoscope

Wed Jul 16, 2014 9:23 pm

I'm going to try a new approach to my thread.

My new project is a multi-themed park. Similar to Alton Towers. Each themed zone will have a demographic focus. Children, Family and Thrill.

I've already mapped out the zone and erected a transport system to service all zones. The Monorail track can be modified based on the zone's developments. What is important is the transport system being in place first (instead of retroactivity fitting it in).

The pathways need to be developed. Some has started.

But I've made headway in a zone which is a Steampunk inspired zone. I will have two "future" themed zones, one dirty and the other clean. The Steampunk will be the cleaner. It will combine oldness with future. So expect Woodie type tracked rides amongst a bizarre architecture. The zoner will be a Family+ zone.

Here's a teaser screenshot.
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This small pocket is effectively complete. I just need to drag this sort of finish to the rest of the coaster. The inspiration behind the builds of this particular ride are those industrial mills that were built during the industrial revolution. That archway is based off the old slate factory near where I live. Behind the archway is a Ferris Wheel symbolising a Waterwheel. Unfortunately it's "dry" as I can't work out how to get water to cascade onto it, giving the appearance that the water is turning it.

Hopefully by splitting the zone up into different themes, the zones will be less tree intensive. Since I think that is the reason why my previous project lagged out.
 
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Re: SCW55's Kaleidoscope

Sun Jul 20, 2014 10:39 pm

I've started to develope two other zones now. Things are starting to shape nicely.

I started building a Duelling Tilt-Coaster in the decay/marsh area. I did something unusual this time, I started theming as I was building the supports. Usually I support first, and then do the themeing. This time I supported the focal area and then themed it.

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I had great difficulty working out how to finish the coaster (same problem with the Duelling Wingrider V2). Somehow... I managed it, by using the Smiler Knot. This surprised me as I had decided to avoid using this element in the layout since I always try to use it, and it negatively affects the rest of the layout. Here, it naturally fell into place.

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The basic landscaping of this area is implemented. I wanted the zone to be marshy and wet. I liked the idea of having these weird water channels branching off from the Centre Building (was meant to be a castle. It looks more like a prison). I wanted the water channels to look weird and unnatural.

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The steampunk zone is coming along nicely. It's more polished. I have more space that I need, which is never a bad thing.

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This is my kiddy zone. Though, I think that Junior Coaster is edging towards older kiddy. I'm not an expert on children's rides, so I don't know under what circumstances they become less child friendly.


Any feedback is welcome.
Any suggestions in how I can close-off any dead space neatly and quickly would be nice. I have a problem of having grassy voids around any project and this is always critiqued.
 
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Re: SCW55's Kaleidoscope

Mon Jul 21, 2014 7:02 am

Looks good, I'd say the coaster is suitable for those of around 7 years old, so about right for your target audience :)
Burniel | Great at theme park knowledge, not so great at designing signatures.
 
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Re: SCW55's Kaleidoscope

Mon Jul 21, 2014 11:52 am

I referenced the height of real-life Junior coasters (50ft), but I was surprised at how much taller it was than the trees. I thought it was too high.
 
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Re: SCW55's Kaleidoscope

Mon Jul 28, 2014 3:53 pm

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Situated in a swamp of decay, stands an old house, morbid in appearance. The years of neglect has not been kind. No one dares approach the depraved husk of a home. The reason for its solitude has been lost from memory. What remains is the feeling of unease.

At night, the locals hear unearthly sounds rolling down from the hill. It is clear that the house is not entirely deserted. The stone walls slowly crumble. The village peoples pray that soon entropy will claim it. Perhaps then, the audible torment may cease.


Woo, I can still type improvised dramatic waffle. Yes, this is Duelling Tilt Coaster V2. I was sadly never able to record footage of the first project due to FPS issues in that park. So, I made another. Similar in concept, but the layout beyond the first drop (and Zero G Roll) is unique.

When making this, I realised I really need a bigger break from designing Duelling Coasters. It's so damn hard making the two layouts interesting in their own unique way, whilst maintaining synchronisation and preventing the whole thing from looking messy. The easiest way is to mirror what you build, but that's boring and disappointing.

I found it a challenge deciding how to finish both coasters off. I had to get the track on the correct side and have the train synchronised and leave enough room for a plausible break run. After many failed and messy attempts, somehow using the "The Smiler" knot (which I used to death) was the most sensible solution. I put off using that element because I think I use it too much, and usually the speed is too high to use it. But here, it worked nicely.

Choosing the right music for the video was a pain in the arse. There was no music that was of a similar length that sounded fitting. There was a nice creepy instrumental atmospheric one, that half way went all happy flutes and stuff.

I had a choice of using a really stupid sounding one that was funny, or choose a song that was too short, but sounded right and then to apologize for it. I chose the latter.

here's the video:
http://www.youtube.com/watch?v=GlGEoqSwZhM&list=UUvcBTE_RhAx3R39V5lLGzCA

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