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Burniel
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PROJECT III - Time to invert

Sun Jul 06, 2014 9:56 am

We're back baby

The project series is back, and here at Dan.B entertainments, we're building our 3rd coaster in the Project series. This time, prepare for a INVERTED COASTER to arrive. Here's the fist piccie:

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Burniel | Great at theme park knowledge, not so great at designing signatures.
 
Burniel
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Re: PROJECT III - Time to invert

Sun Jul 06, 2014 10:42 am

Terrain lowered for slight downward helix to start off, then straight into the lift. No word yet on how tall this monster is going to be.
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Inferno Attractions
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Re: PROJECT III - Time to invert

Sun Jul 06, 2014 6:40 pm

YAY!!! I really can't wait to see this grow
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Thanks to lewis97 for the signature (I think he may be a Wizard)

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Burniel
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Re: PROJECT III - Time to invert

Sun Jul 06, 2014 7:41 pm

The lift hill has reached 60ft, and is showing no signs of stopping yet!

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Burniel
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Re: PROJECT III - Time to invert

Mon Jul 07, 2014 6:59 pm

The lift has been completed, and stands at an impressive 116ft!
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Danny
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Re: PROJECT III - Time to invert

Mon Jul 07, 2014 7:07 pm

Looking good! Don't forget that footers usually come first, that's what holds the structure up :)
 
Burniel
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Re: PROJECT III - Time to invert

Mon Jul 07, 2014 7:29 pm

DannyG wrote:
Looking good! Don't forget that footers usually come first, that's what holds the structure up :)

I can't do footers :(
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Danny
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Re: PROJECT III - Time to invert

Mon Jul 07, 2014 8:45 pm

Why not? :( there are hundreds available to download as CS, made especially for B&M :)
 
Burniel
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Re: PROJECT III - Time to invert

Tue Jul 08, 2014 4:45 pm

Dunno, I'm weird like that, I've downloaded a pack, but every time I attempt to place them they look wrong ...
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RollercoasterGEEK100
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Re: PROJECT III - Time to invert

Tue Jul 15, 2014 4:08 pm

This is very over supported in my opinion. B&M's tend to have 4 main supports on the lift hill. One at the top, one half way down the lift, and 2 nearer to the bottom.

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