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PROJECT III - Time to invert

Posted: Sun Jul 06, 2014 9:56 am
by Burniel
We're back baby

The project series is back, and here at Dan.B entertainments, we're building our 3rd coaster in the Project series. This time, prepare for a INVERTED COASTER to arrive. Here's the fist piccie:

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Re: PROJECT III - Time to invert

Posted: Sun Jul 06, 2014 10:42 am
by Burniel
Terrain lowered for slight downward helix to start off, then straight into the lift. No word yet on how tall this monster is going to be.
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Re: PROJECT III - Time to invert

Posted: Sun Jul 06, 2014 6:40 pm
by Inferno Attractions
YAY!!! I really can't wait to see this grow

Re: PROJECT III - Time to invert

Posted: Sun Jul 06, 2014 7:41 pm
by Burniel
The lift hill has reached 60ft, and is showing no signs of stopping yet!

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Re: PROJECT III - Time to invert

Posted: Mon Jul 07, 2014 6:59 pm
by Burniel
The lift has been completed, and stands at an impressive 116ft!
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Re: PROJECT III - Time to invert

Posted: Mon Jul 07, 2014 7:07 pm
by Danny
Looking good! Don't forget that footers usually come first, that's what holds the structure up :)

Re: PROJECT III - Time to invert

Posted: Mon Jul 07, 2014 7:29 pm
by Burniel
DannyG wrote:
Looking good! Don't forget that footers usually come first, that's what holds the structure up :)

I can't do footers :(

Re: PROJECT III - Time to invert

Posted: Mon Jul 07, 2014 8:45 pm
by Danny
Why not? :( there are hundreds available to download as CS, made especially for B&M :)

Re: PROJECT III - Time to invert

Posted: Tue Jul 08, 2014 4:45 pm
by Burniel
Dunno, I'm weird like that, I've downloaded a pack, but every time I attempt to place them they look wrong ...

Re: PROJECT III - Time to invert

Posted: Tue Jul 15, 2014 4:08 pm
by RollercoasterGEEK100
This is very over supported in my opinion. B&M's tend to have 4 main supports on the lift hill. One at the top, one half way down the lift, and 2 nearer to the bottom.